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Old 09-02-11, 03:24 PM   #1156
0rpheus
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Originally Posted by Trevally. View Post
All suggestions are good
Heheh cool, don't wanna be one of those internet guys who goes 'raaaah do it MY WAY' Just trying to do my bit for the community
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Old 09-03-11, 02:40 PM   #1157
Poacher886
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Any reason why i cant "Mark target" anymore?

When starting back, with MO / OH11, i noticed pressing space bar without the target locked (dont know the key anyway) ..marked the target and i was able to use the Stadimeter. Now, im in Scarpa flow at night with a capital ship in my sights and the spacebar has no effect!

Im back to reading the mills again. Why is this?

Thanks
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Old 09-03-11, 03:08 PM   #1158
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
Any reason why i cant "Mark target" anymore?

When starting back, with MO / OH11, i noticed pressing space bar without the target locked (dont know the key anyway) ..marked the target and i was able to use the Stadimeter. Now, im in Scarpa flow at night with a capital ship in my sights and the spacebar has no effect!

Im back to reading the mills again. Why is this?
Thanks
Sounds like you are too far away for the conditions.
Go closer to the ship.
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Old 09-03-11, 05:01 PM   #1159
Poacher886
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Thanks Trevally, sounds like the issue...im probably 10km away! I was going to fire off a salvo set to slow and make my escape given its a stationry target.

However, im finding the sim crashing every 5min at the moment , im not even moving !, could be an issue within Scarpa flow as all has been fie getting here.

It crashes randomly whether looking at the map or through the scope.
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Old 09-03-11, 08:31 PM   #1160
gvogt12000
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The weather on this mod is bad. I save the game and exit. The weather was clear no wind. I come a day later to play and I have heavy rain and light fog for 5 straight days. Saved and turned the game off.
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Old 09-04-11, 01:03 AM   #1161
Meinteil
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Great Mod!!!!!!!!!!
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Old 09-04-11, 04:55 AM   #1162
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
However, im finding the sim crashing every 5min at the moment , im not even moving !, could be an issue within Scarpa flow as all has been fie getting here.
It crashes randomly whether looking at the map or through the scope.
This sounds like it is due to the poor enviro layer a scapa in v1.2, the low fps etc may be an indicator that PC resources are being streched.

If users are updating OH II or changing between full and base etc, this could also cause the issues as most changes have been to do with unit types. All these unit types are in scapa.

When you start a new campaign - your PC will make a copy of the campaign in your docs. Everytime you load/save the game this is also copied into you save game files.
So if the version on OHII has changed mines from type 110 to 107 ect, this is only changed in the campaign folder. When you load your game it is reading the campaign info from the save game.
So where this happens there may be mines with type 107 and 110 and this could cause problem.
It is always better to start a new career if you change anything with your mod loadout for OHII.


Quote:
Originally Posted by gvogt12000 View Post
The weather on this mod is bad. I save the game and exit. The weather was clear no wind. I come a day later to play and I have heavy rain and light fog for 5 straight days. Saved and turned the game off.
The weather here in Scotland has not been that good either

Quote:
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Great Mod!!!!!!!!!!
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Old 09-04-11, 05:11 AM   #1163
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Trevally,

After having OH11 Full 1.1 installed and the problem mentioned of accessing Keil harbour, i un-installed and loaded the Base mod + Environment, then continued.

Are you saying this is the problem and that i should have started a new campaign?. My FPS is taking a hit in Scarpa which of course has much traffic + scenery, but im still managing approx 35-50fps even here due to having a high spec PC, so it does'nt strike me as a resource issue.?

I tried my latest save, and was looking through the scope at a capital ship, when i pressed the Torp door open it crashed. I tried again and it crashed while looking at the map. Tried a different save (in same location) and it crashed almost immediately after entering game, so there is certainly an issue.

Whats strange is that i entered Scarpa from a small inlet on the left side, and travelled underwater across the entire lengh of scarpa to my new postion on the left without hitch, only now that im motionless and viewing through my scope at night to make my attack is it causing issues.!!

Incidently, i've never encountered or seen / heard any mines or subnets in the sim?
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Old 09-04-11, 05:26 AM   #1164
Trevally.
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@Poacher,

Can you try running "SHValidator_v1_6_0_by_TheDarkWraith" and look at the save game checker at the bottom.
Look for the one with your newest carrer/save game.
Warning such as " unit type 107 not found etc" is what im looking for.

I will release v1.3 today.
It will have scapa reworked for less subnets and mines set at correct locations (v1.2 had them placed wrong).
I have tested this over and over and other than the bobbing subnets, can find no errors. I did the scapa mission 4 times without issue.
It will also fix the missing hydro sounds for coastal ships - I have found when testing this that you will find more targets as they can now be heard by you and your sonar man.
I have also set the fishing boats not to show as a target on your hydro so will only appear on map if your crew can see them.
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Old 09-04-11, 06:59 AM   #1165
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Thanks Trevally.

I think i'll start a new campaign with OH11 Full 1.3 seeing as you have fixed the hydrosounds so i can enjoy the new ships!!.

Was it not possible to fix the sound for the fishing boats? they have quite a distinctive sound. Only problem i see, is that there are alot of fishing boats, which are not ID'd as such when your watch crew spot them, also they are hard to identify through UZO until close range due to their size.

Thus, every time you crew spot "Smoke on the horizon" (despite them not produing smoke), you need to either dive and listen for nothing, or take a large detore to find its a fishing boat.
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Old 09-04-11, 07:11 AM   #1166
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
Thanks Trevally.

I think i'll start a new campaign with OH11 Full 1.3 seeing as you have fixed the hydrosounds so i can enjoy the new ships!!.

Was it not possible to fix the sound for the fishing boats? they have quite a distinctive sound. Only problem i see, is that there are alot of fishing boats, which are not ID'd as such when your watch crew spot them, also they are hard to identify through UZO until close range due to their size.

Thus, every time you crew spot "Smoke on the horizon" (despite them not produing smoke), you need to either dive and listen for nothing, or take a large detore to find its a fishing boat.
I am trying one more play through for scapa with v1.3
I am taking SS and will post a scapa thread when I finish

The way the fishing boats & tugs are now is your crew will still say smoke on horizon when you see them,
You will not see a hydro line for them on map
You will not hear them on hydro

I think this is the best option as I had on many encounters spent hours working out a four bearings attack on these for only 80t reward

Hope to have v1.3 tested and out early evening
So far all the flags are working correctly - @Rongel
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Old 09-04-11, 01:26 PM   #1167
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Excellent, i'll install 1.3 when your done. One other issue im finding, is the sonarman report buttons dont work correctly, or at least they do, but when you go to ask for another report, the button is yellow and cant be used...you have to click on the sonarman picture again to reset!

Thanks
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Old 09-04-11, 01:28 PM   #1168
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Quote:
Originally Posted by Poacher886 View Post
Excellent, i'll install 1.3 when your done. One other issue im finding, is the sonarman report buttons dont work correctly, or at least they do, but when you go to ask for another report, the button is yellow and cant be used...you have to click on the sonarman picture again to reset!

Thanks
That's not a problem of Trevallys. That would be a possible problem from my UIs mod. Can you post this in my UIs mod thread please?
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Old 09-04-11, 06:19 PM   #1169
grave2000ca
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great mod, thanks!
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Old 09-04-11, 08:55 PM   #1170
ETsd4
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Quote:
Originally Posted by Trevally. View Post
It will have scapa reworked for less subnets and mines set at correct locations (v1.2 had them placed wrong).
Great news.

I would also prefer that we have the same time duration as in real life to complete this operation.

Real data:
?? Oct 39 ??:?? Hours: U-47 started from Kiel Harbour
?? Oct 39 ??:?? Hours: Kiel canal
10.Oct 39 11:00 Hours: U-47 at Heligoland Bight
14.Oct 39 02:00 Hours: Planned completion time °)
=================
min. 3 Days 15 Hours.

So minimum time to complete this mission should be 3 Days 15 Hours.



°) "The attack was to be made if possible on the night of 13th/14th October, as on this date both low tides occurred during the hours of darkness, and it was new moon at this period"
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