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Old 08-25-11, 12:37 PM   #976
Sento70
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Great!!!!!. Wonderful job sir.
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Old 08-25-11, 01:13 PM   #977
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Quote:
Originally Posted by Jester_UK View Post
Question regarding the mines and subnets:

Do we get any intel about the location of minefields etc?
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Old 08-25-11, 01:21 PM   #978
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Quote:
Originally Posted by 0rpheus View Post
Just a thought re the CTDs on new ships... could it be conflicting with the new ships in MO?
CTDs can be caused by a lot of things, memory and mod conflict will count for most.

If anyone is having trouble with the ships - you should go with the base+enviro option

The campaign will work just as well as with full. All the new traffic and extras will still work.
Where the campaign pulls in ships for things like coastal - there are coastal ships in the stock game and they will show fine.
Atlantic convoys etc - will also be pulled from stock ships.
We know for sure that the stock ships look very good and work as they should with no ctds when attacked and can be heard on hydro.
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Old 08-25-11, 01:23 PM   #979
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Originally Posted by Sento70 View Post
Great!!!!!. Wonderful job sir.
Thanks Sento70
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Old 08-25-11, 03:06 PM   #980
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Quote:
Originally Posted by Trevally. View Post
CTDs can be caused by a lot of things, memory and mod conflict will count for most.
Hi Trevally! Thanks a lot for the patch.
We understand Zedi and You have done the great job on this mod and may be little bit tied of fixing all issues coming from reports, so may be just to determine and post somewhere the minimal system requirements for the OHII-full when it running stable in order the other guys with "weak" PCstations who have entered the community recently should not even mess with it in vain in order not to be disappointed with CTD's?.
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Old 08-25-11, 03:28 PM   #981
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Originally Posted by Trevally. View Post

Thanks Trevally. Are there any plans to add this info to the in-game map at some stage? It'd be a huge help (especially when navigating the English east coast or approaching/ leaving the Cuxhaven area).
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Old 08-25-11, 03:29 PM   #982
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Quote:
Originally Posted by Trevally. View Post
CTDs can be caused by a lot of things, memory and mod conflict will count for most.

If anyone is having trouble with the ships - you should go with the base+enviro option

The campaign will work just as well as with full. All the new traffic and extras will still work.
Where the campaign pulls in ships for things like coastal - there are coastal ships in the stock game and they will show fine.
Atlantic convoys etc - will also be pulled from stock ships.
We know for sure that the stock ships look very good and work as they should with no ctds when attacked and can be heard on hydro.


Uhh.. yeah. It's the mod conflict option I was suggesting might be worth investigating. As Magnum Opus already has these new ships, or at least some new ships, isn't it possible/likely that the new fixes etc for the new ships in OHII are conflicting with the older versions in MO and causing the crashes?

TDW would know more (I hope), but as a fair few are reporting ctds when attacking the new vessels, surely it's worth investigating? Same applies to the ships with no sonar etc - I saw one today, one of the ones from the earlier screens discussing the problem and bingo, plenty of sound on external cam but none on Sonar. I know you mentioned you were working on a patch for the sonar issues, but why not investigate the CTDs as well - or the Full version of OHII will gradually become more defunct as more CTD problems are reported. Happy to help however I can.

(EDIT: I appreciate you're probably a bit tired of tweaking this mod by now But I'm convinced that with 4gig of decent memory, any CTDs I get are not likely to be caused by my PC running out of memory... which leaves the mods... and if we can get the mods working properly it'll benefit everyone. )
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Old 08-25-11, 03:45 PM   #983
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Quote:
Originally Posted by Jester_UK View Post
Thanks Trevally. Are there any plans to add this info to the in-game map at some stage? It'd be a huge help (especially when navigating the English east coast or approaching/ leaving the Cuxhaven area).
Hi Jester,

Yes - Zedi is working on making a pull out map to show mine fields
He is also playing through the game (using base and enviro) so he can look for areas where further improvements can be made to the missions.
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Old 08-25-11, 04:10 PM   #984
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Quote:
Originally Posted by vlad29 View Post
Hi Trevally! Thanks a lot for the patch.
We understand Zedi and You have done the great job on this mod and may be little bit tied of fixing all issues coming from reports,
No - all reports are helpful. especially the ones about the campaign.

Quote:
so may be just to determine and post somewhere the minimal system requirements for the OHII-full when it running stable in order the other guys with "weak" PCstations who have entered the community recently should not even mess with it in vain in order not to be disappointed with CTD's?.
I have no idea what a min spec would be. 64bit OS would be good.
The bugs with the ships will be fixed at some stage, im sure.
Until then people should use base and enviro if they have problems


There is more to this mod than the new ships mod.
Using base + enviro will add the following:-

New campaign missions, flags, new political maps, more countries, coastal traffic, fishing grounds, more wolfpacks, better harbours, another u-boat base, more historical events, new terrain and gates for the canal, subnets, mines and a cool fly over when you leave Kiel
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Old 08-25-11, 04:25 PM   #985
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Quote:
Originally Posted by Trevally. View Post
The bugs with the ships will be fixed at some stage, im sure.
Until then people should use base and enviro if they have problems
Not unless we spend some time trying to figure out the problem, surely? Until then I'll stop recommending people use OHII Full, but this really ought to be looked at more in depth to see if it can be fixed. Full works so well now apart from these new ship issues that it seems a shame to just let it sit broken.

Maybe TDW can help?
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Old 08-25-11, 05:14 PM   #986
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Quote:
Originally Posted by Trevally. View Post
Hi Jester,

Yes - Zedi is working on making a pull out map to show mine fields
He is also playing through the game (using base and enviro) so he can look for areas where further improvements can be made to the missions.

Thanks again. I'm currently running base and new ships and find the mod brilliant.

I did have to remove OM though since I started getting graphics corruption with OH 1,2 and OM loaded together (either a complete corruption or aneon bright lime green wash over the entire screen (with the game visible behind it).

Strangely I tried reverting to OH 1.1 but the problems remained.

I'm wondering now about restarting with OHII full to include the environmental mod as well now that I know removing OM cured my GFX issues, but I'm wondering if my PC may be a little "weak" for the full mod. How do you think it'd run on the following specs?

AMD x2 240 @2.8GHz
2GB DDR2 Corsair RAM
nVidia GTX260 896MB GFX card

Thanks in advance for any advice.
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Old 08-25-11, 05:54 PM   #987
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I started with using the base and environment mod and can confirm it being very stable. If I go back to that will I lose my current career? Or will I be able to uninstall OHII full then install Base + Enviroment and load my saved carreer?

edit: This was a stupid question and I can test it in 5mins lol. I will report back with my findings later when I get into game.

edit2: It did work!

Last edited by mia389; 08-25-11 at 06:18 PM.
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Old 08-25-11, 11:19 PM   #988
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Further to the earlier post re conflicts, I've tried uninstalling Magnum Opus (as it has new ships too) to see if anything changes. So far I've been able to replicate the no hydrophone sound on the Hog Island freighter, but as yet haven't seen any gfx glitches on imported ships (lots of one type in the harbour, no issues).

I'll see if anything changes with the CTDs, hunt down an AOTD/MadMax Passenger and report back. Will also test Sober's suggestion re 'hydrophone uses crew efficiency'.
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Old 08-26-11, 10:31 AM   #989
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Thanks to all involved for this mod, you are worthy of greater depths.
 
Old 08-26-11, 11:27 AM   #990
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Im still on my first patrol off East cost of England, here are my bug findings so far:

1.The much documented hydrophone issue with all new ships i've encounted.

2. All ships i've encountered are new. All but fishing boats and two others out of a total of about 15 ships have been neutral's, seems a bit much for the English coast at wartime.

3. With the exception of fishing boats all seem to be the new version of the small merchant (forget the name), and i've encountered a stuck flag on one of them.

4.With German voice installed (and fixes) when depth charged, "Flooding is under control" is repeated one after the other until over!!

5. Leaks in U-boat persist on venting both leak and sound even after all is fixed.

6.Had a radio message from BDU concerning my U-boat, to sail around England to area 2210 and form a screen....a. Do i continue with my mission or do as the message say's? b. where is sector 2210??


Thats it for the minute, obviously some arn't OH11 related but seeing as alot of mods are being put together, it might help when seeking combatability. I have no doubts when fine tuned this will be a winner!!!

...The hydrophone's the biggest annoyance though!
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