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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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COLUMBIA Pictures & Stoianm Movie Studio pruduction present:
DAS BOOT - SILENT HUNTER 5 - THE MOVIE you cann feel the immersivity of the SILENT HUNTER 5 STARING: Captain: Stoianm XO officer: Sober Navigator: Trevally The cook: Tom Cruise Captain wife: Angelina Jolie CREDITS: Director: TDW Sound Engineer: Stormfly Interior decors: Naights This film won an Oscar already so it would be nice to see it in full Thank you for your attention Last edited by stoianm; 04-05-11 at 05:57 AM. |
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#47 |
Watch
![]() Join Date: Nov 2010
Posts: 24
Downloads: 13
Uploads: 0
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The vids! So awesome.....
Thanks for getting so involved in the process sto! Your tutorials are really good too! But I'm going to call it now, I've got dibs on the comedic "Subsim mods Silent Hunter 5" video. ![]() Personally I think its going to be hilarious. Its a bit of a rip-off of the "das boot plays silent hunter 4" movies made awhile ago. "Dynamic weather fronts my ass! Its been raining for a month now!" Soo funny. But alas, since no one's grabbed at the chance to make one for SH5, i'm going to ![]() |
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#48 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ![]() Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations. By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest. ![]() |
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#49 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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1) in 90 degree angle you have a little space for errors (like range for example) 2) because of the AOB wich is reset... but in the tutorial tat i shoot ships in same row i used to relate the AOB at periscope bering... and i put myself in 90 degrees because only in this case you can relate AOB ai scope bearing i do not know a ploting solution that can be made while you are moving... the only one is the new 4 bearing methode but this one is for hydro only... and you can shoot if you want from your position that you made the ploting... but you need to move fast... find speed first... than take range and take AOB last and shoot ... the time interval between range - AOB - and FIRE torpedo must be max 2-3 seconds if you want to not have problems... but you can use another methode... the one that you can put data in tdc and waith the victim to be in that spoot... not need to be at 90 degrees... i will make an tutorial for that ![]() |
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#50 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#51 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to use ''HIT and RUN'' method in SH5 video tutorial
1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100% 2)How to choose the best position before making the final attack on a capital ship or aircraft career ship using Real navigation and IRAI v30 3)How to add al the data in the TDC and how and when to fire your torpedoes.... it is very important to make a good attack plan because all the time the Capital Ships and Aircraft Cariers are escorted by a lot of DDs with HK... if you use IRAI v30 and you not do an proper attack you are as good as dead after ![]() 4)How to attack a ship not from an 90 degree angle with the ship course - you will find how to calculate only 1 time speed, AOB - after that not need to make another calculation even the ship is mooving 5) How to defit the Evil IRAI by TDW ![]() To play in this manner you need to have installed this 2 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)IRAI v30 by TDW |
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#52 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Let's learn to use RAOFB wheel in SH5 video tutorial
1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel 2)How to learn to play SH5 with the help of TDW interface using tutorials I readed that in WWII the submariners used often the RAOFB wheel to find all the data and put in the Manual TDC - so this is a very immersive method. Now at this moment of the SH5 modding we can use this RAOFB wheel in our SH5 and we will have accurate results To play like this you need to install: 1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game 2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution 3) Trevally tutorials - you need this mod to learn a lot of methods and also to learn to use the RAOFB wheel - is very helpful because you can learn in same time plaing the game .. and he will help you with explanations and he will guide you step by step... excelent tutorial mod This tutorial will be continued with How to use RAOFB wheel with Real nav and Realism 100% in SH5 Last edited by stoianm; 04-10-11 at 06:44 PM. |
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#53 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to use only the RAOFB whell with Real nav and Realism 100% in SH5 video tutorial
1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel 2)How toput you youboat in the best position before making the final attack This is the most immersive method in SH5 and i think that all players that like to play realistic should use the RAOFB wheel to find the needed data for Manual TDC - this RAOFB wheel and the attack disck were the only tools used in the WWII by submariner... so if you want to be a good Uboat Captain you should to be able to easy use the RAOFB wheel If you do not know this method i sugest to watch before the stoianm Let's learn to use RAOFB wheel in SH5 video tutorial To play like this you need to install: 1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game 2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution |
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#54 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to use the U-Jagd Chrono in SH5 video tutorial
1)How to use the U-Jagd Chrono in SH5 to find the speed of a ship 2)How the U-Jagd Chrono in SH5 to find the estimation torpedo time impact This is the most immersive and fast method in SH5 to find a target speed To play like this you need to install: 1) NewUIs_TDC_6_5_1_ByTheDarkWraith 2) NewUIs_TDC_6_5_0_U-Jagd_Chrono This chrono was used by the german submariners in WWII and i think is a very useful and immersive tool |
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#55 |
Navy Seal
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This is a great method Stoianm
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#56 | |
Watch
![]() Join Date: Apr 2011
Location: Porto, Portugal
Posts: 23
Downloads: 766
Uploads: 0
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![]() This tutorial was based in observations using zoom scope at 6, but If you use x1.5 zoom: a) The vertical reading ( in this video 4.2 ) must be align with the black bottom right wedge and not the top black wedge. b) The horizontal reading ( in this video 15.8 ) must be multiplied by 4 before used in the inside part of the middle ring ( 6x divided by 1.5x = 4) c) Any “mark one eyeball, or the time she takes to cross the vertical line” calculation of target’s speed, in order to get fairly accurate values, our AOB (the bearing to our submarine from the targeted ship) must be between 60 and 120 degrees. By now, probably all players already know this but… ![]() |
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#57 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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regards |
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#58 | |
Watch
![]() Join Date: Apr 2011
Location: Porto, Portugal
Posts: 23
Downloads: 766
Uploads: 0
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![]() Quote:
![]() About the angle, I remember that values fom one old thread from Karamazov, but, quoting Karamazov`s KiUB User Guide "I usually calculate the speed when the target is at 45/315 degrees and, if she’s slow enough". But if you say you tested it at 15 - 175 I believe it. Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ![]() Stoianm, are you going to release a video tutorial about attack disk? Come on mate ... ![]() All the best |
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#59 |
Black Magic
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#60 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
![]() btw... where you readed this? EDIT: I made a misteake... i tested between 15 and 165 degrees and i had very acurate readings using U_jagd chrono.... if the AOB is between 0 and 15 or between 165 and 180 you must to start the crono in front of ship and stop the crono in the middle... but i did not had all the time the corect speed readind results... so i take the speed of a ship only between 15 and 165 degrees... see this tutorial from here: 26) How to use the U-Jags Chrono in SH5 ==> Link Last edited by stoianm; 05-13-11 at 11:59 PM. |
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