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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i never played sh3... what are those boats.. some hunter kilers... but smaller?
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#2 |
Black Magic
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These are very fast patrol boats. They are usually found near the coasts or a small distance from land. They have a max speed of over 40+ knots. Very hard to shoot at. They have 3 guns on them that will shred your uboat to nothing in no time. They do not fire torpedoes or DCs but they will call in re-inforcements to do their dirty work. They do have radar starting in '40 also. One word: Nasty!
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#3 |
The Old Man
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Will the PT boats have DC and Torpedo's in the future?
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Black Magic
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#6 | |
Eternal Patrol
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This was mostly done in the Pacific, and the purpose of the depth charges was to discourage Japanese destroyers from chasing them. A shallow depth charge could have much the same effect as a magnetic torpedo, in that it could go off under the keel of the pursuing ship.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Black Magic
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#8 |
Black Magic
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Big problem with WaterReflection controller and using .dat files for units:
This means no water reflections when using .dat files either ![]() ![]() |
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#9 | |
The Old Man
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Sand Point Naval Base had several unused WWII PT boats there sitting on block last time I was there 1979. I know these boats all had DC racks on them because I walked through 2 of them. |
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#10 |
Shore leave
![]() Join Date: Jul 2009
Location: Australia
Posts: 70
Downloads: 668
Uploads: 0
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Probably a stupid question but could the PT, MTB and S boats be imported from PT Boats 'Knights of the Sea'
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#11 | |
Black Magic
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![]() My plan is to make another ship that is multi-hulled to verify they work. After that I'll try to make a Type II sub and see if it works. Last edited by TheDarkWraith; 04-02-11 at 08:33 PM. |
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#12 |
Black Magic
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And rec manual entries are working for new PT Boat. Can't make PT Boat cast shadows. Seems only .GR2 files are able to cast shadows. Added damage decals to it when you shell it/torpedo explodes. Water Reflection controllers added but I haven't been able to see any reflections yet. Only thing left to correct is it's wake problem.
Sent revised version to my two testers ![]() |
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#13 |
Black Magic
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And we are able to use the new SH5Wake and FoamWave controllers with .dat files
![]() ![]() EDIT: What merchant ship from SH3 should I attempt next? It has to be able to split into two pieces (two hulls - front and back) Last edited by TheDarkWraith; 04-02-11 at 11:08 PM. |
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#14 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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#15 | |
The Old Man
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After digging in to this Type II a bit I found it is not a complete model and I couldn't find a interior for it but maybe it can be used for Dock Fodder or AI patrols. Porting a Type-II interior from previous SH would be a total pain and I am thinking a total waste of time for the amount of work that it would require to do it right with existing tools .that are available. HEX, it might be fun for someone. Last edited by TheBeast; 04-11-11 at 05:50 AM. |
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