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Old 01-08-11, 12:47 PM   #20
Farinhir
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Join Date: Jul 2007
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Quote:
Originally Posted by TheDarkWraith View Post
he never updated them to the new version the mod expects. I had to make a fundamental change to the way the scripts were coded some versions back.
Thats ok. I was able to stumble upon travelly's scripts 0.3 which do some of what I was looking for. The reminders from this would be nice. I just do not know what is needed to update them else I would myself.

Only glitch I see with travelly's scripts (not really a glitch and not really his fault) is that I am now playing with real navigation and can not set waypoints, so I can not run his patrol script, which does a dive to check SONAR every hour, a turn to check baffles, then surfaces while performing an RtC command. The issue is it calls return to course and my navigator calls all stop since we do not have a plotted course. I am wondering if there is a way to add in a generic course plot. Basically, you would just set a true course as your plot and the return to course command would basically recall what course you were on. I do not know. I am just trying to figure out a workaround for this issue.
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