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Old 11-16-10, 04:39 PM   #8
Ducimus
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Going to try and not let it get that bad but I have used the hour or so I could play tonight to "try" and adjust Mark 14 and 18 torpedo problems to reflect history a little more
I eagerly await the moment you figure out how the game handles duds depending on which pistol your using. It'll confuse you for a little at first when you go to test against static targets. Once you figure it out, you'll probably think its retarded. I know i did.

Quote:
Duci, any ideas why the rank insignia for officers is all goofy in the beta patch?
Yeah, i know exactly why. D/L Winmerge and compare the crew3d.upc file from the beta patch to the the one in TMO 2.0. I forget the exact filename and path, but its something like
/data/UPCData/CrewData/Crew3d.upc

or something like that.Examine the files, Run the file comparison and examine the graphic files being referenced. Why, will become clear as day.

IMO, it would be best to remove all rank insignia from uniforms.

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The bad thing is the more you figure out the less playtime you will actually have.
Yup. The more the "magic" leaves the game too. By the time you finally get the game dialed into just how you want it, you probably won't want to play it anymore. At least i don't.
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