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Old 10-16-10, 06:05 PM   #1
ustahl
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Your Project is Great News indeed!
Pls consider integrating these these:

Venatore: Elite German Black & Copper Torpedo
Venatore: German U-Boat Hydrophone SFX
Venatore: German U-Boat Internal Routine SFX
Venatore: U-Boat Propulsion SFX
Pascal-SH5-Uniforms-Version7
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2
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Old 10-16-10, 06:18 PM   #2
THE_MASK
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Cerberus62 Historical Ship Equipment 1.1 http://www.subsim.com/radioroom/show...ght=Cerberus62
Vikinger Lite_Campaign_LC_1.2 http://www.subsim.com/radioroom/showthread.php?t=164601
KarlKoch Speech_fixes_and_additions_(english_version)_V1.0 http://www.subsim.com/radioroom/show...=speech+fixers

Last edited by THE_MASK; 10-16-10 at 06:41 PM.
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Old 01-08-11, 03:26 PM   #3
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Quote:
Originally Posted by sober View Post
Cerberus62 Historical Ship Equipment 1.1 http://www.subsim.com/radioroom/show...ght=Cerberus62
Vikinger Lite_Campaign_LC_1.2 http://www.subsim.com/radioroom/showthread.php?t=164601
KarlKoch Speech_fixes_and_additions_(english_version)_V1.0 http://www.subsim.com/radioroom/show...=speech+fixers
KarlKoch Speech_fixes_and_additions_(german_version)_V1.0

Ok, got it (DL Magnum Opus)... Let`s dance lol.
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Last edited by col_Kurtz; 01-08-11 at 03:27 PM. Reason: Downloaded right now!
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Old 01-08-11, 03:57 PM   #4
THE_MASK
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MCCD part of mod is missing some lines in the dialog boxes of the crew. Haven't put my finger on why yet.
Thats because you need no magic skills first .
Then MightyFine Crew Mod 1.2.1 Alt faces or beards.
Then MCCD_1.04_MFCM_1.2.1_compatible.

Why 2 of the same mod ?
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
isnt the first one if you dont use MFCM and the second one if you do ?
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Old 01-08-11, 04:03 PM   #5
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Quote:
Originally Posted by sober View Post
MCCD part of mod is missing some lines in the dialog boxes of the crew. Haven't put my finger on why yet.
Thats because you need no magic skills first .
Then MightyFine Crew Mod 1.2.1 Alt faces or beards.
Then MCCD_1.04_MFCM_1.2.1_compatible.

Why 2 of the same mod ?
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
isnt the first one if you dont use MFCM and the second one if you do ?
well that might be exactly why Now I'll have to play around with it
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Old 01-08-11, 04:11 PM   #6
col_Kurtz
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Quote:
Originally Posted by sober View Post
MCCD part of mod is missing some lines in the dialog boxes of the crew. Haven't put my finger on why yet.
Thats because you need no magic skills first .
Then MightyFine Crew Mod 1.2.1 Alt faces or beards.
Then MCCD_1.04_MFCM_1.2.1_compatible.

Why 2 of the same mod ?
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
isnt the first one if you dont use MFCM and the second one if you do ?
Yes... I got stock crew... with this funny Pirat one-eyed matie
@sir TDW

Checked Historcical Mission TDW Torp Tutorial Work ok
For me... color of the map is to... blue. This is my first impresive. I like IO Strategic Map and the same light colors in TAI map. And Sharp Pencil mod.
Exept these, everything looks great!
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Old 01-08-11, 04:14 PM   #7
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Quote:
Originally Posted by col_Kurtz View Post
Yes... I got stock crew... with this funny Pirat one-eyed matie
@sir TDW

Checked Historcical Mission TDW Torp Tutorial Work ok
For me... color of the map is to... blue. This is my first impresive. I like IO Strategic Map and the same light colors in TAI map. And Sharp Pencil mod.
Exept these, everything looks great!
Like I said this is BETA for testing and feedback purposes. We can tailor it to what it needs to be for an official release We'll see what other people think about it and make a decision based on everyone's input.

As you see sober seems to have already figured out my problem with the MCCD part of the mod.

The menu.txt files for all the languages need to be updated still also. I don't speak or write anything other than English so the community will have to pitch in here.
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Old 01-08-11, 04:25 PM   #8
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Sobers also going camping for 3 days . No internet nutin .
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Old 01-08-11, 07:14 PM   #9
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
Like I said this is BETA for testing and feedback purposes. We can tailor it to what it needs to be for an official release We'll see what other people think about it and make a decision based on everyone's input.

As you see sober seems to have already figured out my problem with the MCCD part of the mod.

The menu.txt files for all the languages need to be updated still also. I don't speak or write anything other than English so the community will have to pitch in here.
Yes of course Sir.
This is a real pleasure play this game right now with this stuff. I wrote - in my opinion, I know this is beta... but this beta vs stock SH5 is a release, isn`t?
My english is very poor... so sometimes some misunderstanding - for give me My intentions were good anyway. Looked into .py and I thought that something has simply overlooked.
Personally, I like pastels and soft colors. I `m playing ... not only me, I think, mainly in the dark, and I think bright colors shocked eyes.But... As i said it is my personal opinion. It`s working and this is a big deal

And here I would like to thank everyone who contributed to the creation of THIS MOD. In whole and in detail.
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Old 10-26-10, 10:51 AM   #10
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
Your Project is Great News indeed!
Pls consider integrating these these:

Pascal-SH5-Uniforms-Version7
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2
Can you give me links to these? I'm having a hard time finding them
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Old 10-26-10, 11:58 AM   #11
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
Can you give me links to these? I'm having a hard time finding them
http://www.subsim.com/radioroom/showthread.php?t=163402
That's is the thread to Pascal's uniform mod (17 MB) from last March, but unfortunately it seems the links don't work any longer. Why not pm Pascal for re-activating it and permission to include in megamod...

Will dig & revert shortly re the other two.
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Old 10-26-10, 01:41 PM   #12
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
Can you give me links to these? I'm having a hard time finding them:
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2
Strange - although I searched "all" the forums (also German and UBI) I couldn't find any link or reference, very odd.
I noticed the author "Seeadler" active on Subsim today. I guess he might give info if pm:med.
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Old 10-26-10, 02:50 PM   #13
TheDarkWraith
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Just updated the mega-mod with Environment 4.1 and found a problem with it. Posted in W_Clear's environment thread. Fell back to using Environment 4.0. Just testing all the newest additions to the mega-mod:


everything looking, working, and sounding excellent
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Old 10-26-10, 02:57 PM   #14
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Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.
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Old 10-26-10, 03:55 PM   #15
TheDarkWraith
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Quote:
Originally Posted by raymond6751 View Post
Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.
I'll PM you here soon.

Some facts about the mod as of now:

- the core mod without sound is 1.10GB (compressed with 7zip at maximum is 220MB)
- the sound part of it is 886MB (compressed with 7zip at maximum is 536MB)

so total, so far, we're looking at 2GB of changes/fixes/additions

Last edited by TheDarkWraith; 10-26-10 at 05:07 PM.
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