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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Hi
I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 | |
Black Magic
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Some facts about the mod as of now: - the core mod without sound is 1.10GB ![]() - the sound part of it is 886MB (compressed with 7zip at maximum is 536MB) so total, so far, we're looking at 2GB of changes/fixes/additions ![]() Last edited by TheDarkWraith; 10-26-10 at 05:07 PM. |
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#3 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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Im finding this game pretty unplayable so this mega mod will be eagerly awaited by me..thanks for your hard work
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#4 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Would this mega mod require me to start over the campaign once again ? Because i had to start over 4 times before and it sucks to do that.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Black Magic
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Due to the amount of changes made to the files I would say yes but I'm not sure. Someone will have to test that out and see what happens.
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Ok . I,m looking forward to our first mega mod. Would save a lot of trouble.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#8 |
Machinist's Mate
![]() Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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Il also test if needed.
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