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Old 10-26-10, 10:51 AM   #1
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
Your Project is Great News indeed!
Pls consider integrating these these:

Pascal-SH5-Uniforms-Version7
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2
Can you give me links to these? I'm having a hard time finding them
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Old 10-26-10, 11:58 AM   #2
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
Can you give me links to these? I'm having a hard time finding them
http://www.subsim.com/radioroom/showthread.php?t=163402
That's is the thread to Pascal's uniform mod (17 MB) from last March, but unfortunately it seems the links don't work any longer. Why not pm Pascal for re-activating it and permission to include in megamod...

Will dig & revert shortly re the other two.
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Old 10-26-10, 01:41 PM   #3
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
Can you give me links to these? I'm having a hard time finding them:
Frank "Seeadler" Kaune: SD_MapCourseLines_v1 (SD_MapCourseLine_tiny-arrows 1.1)
Frank "Seeadler" Kaune: SD_MapLocationNameFix_v1_2
Strange - although I searched "all" the forums (also German and UBI) I couldn't find any link or reference, very odd.
I noticed the author "Seeadler" active on Subsim today. I guess he might give info if pm:med.
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Old 10-26-10, 02:50 PM   #4
TheDarkWraith
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Just updated the mega-mod with Environment 4.1 and found a problem with it. Posted in W_Clear's environment thread. Fell back to using Environment 4.0. Just testing all the newest additions to the mega-mod:


everything looking, working, and sounding excellent
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Old 10-26-10, 02:57 PM   #5
raymond6751
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Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.
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Old 10-26-10, 03:55 PM   #6
TheDarkWraith
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Originally Posted by raymond6751 View Post
Hi

I've just had to start over due to mod mix crashes. So I am ready to volunteer the testing of this mod on my new career.
I'll PM you here soon.

Some facts about the mod as of now:

- the core mod without sound is 1.10GB (compressed with 7zip at maximum is 220MB)
- the sound part of it is 886MB (compressed with 7zip at maximum is 536MB)

so total, so far, we're looking at 2GB of changes/fixes/additions

Last edited by TheDarkWraith; 10-26-10 at 05:07 PM.
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Old 10-26-10, 04:06 PM   #7
Capt Sinbad
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Im finding this game pretty unplayable so this mega mod will be eagerly awaited by me..thanks for your hard work
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Old 10-26-10, 04:37 PM   #8
[501]Otto
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Quote:
Originally Posted by TheDarkWraith View Post
Some facts about the mod as of now:

- the core mod without sound is 1.10GB
- the sound part of it is 886MB

so total, so far, we're looking at 2GB of changes/fixes/additions
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Old 10-26-10, 04:39 PM   #9
oscar19681
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Would this mega mod require me to start over the campaign once again ? Because i had to start over 4 times before and it sucks to do that.
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