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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#19 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Quote:
My experience is that the game models magnetic torpedo malfunctions by premature detonation. But they almost never pre-detonate within 1000m, and I don't think I've ever seen one pre-detonate within 500m. Inside 500m, if you have the depth set right, they will go off just about every time. When I kill chasing escorts, I only fire at 400m, unless they are especially stupid and cruise straight in in a straight line. Even then I usually wait until they are 500m or less. Steve |
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