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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief of the Boat
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#17 |
Navy Seal
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Thought so. There was one advantage to it, though. The corvette that had been chasing me ran aground on the seaward side and couldn't follow me in.
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#18 |
Sailor man
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 46
Downloads: 13
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How did you manage to get those three escorts
![]() Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like ![]() |
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#19 |
Stowaway
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#20 | ||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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However, on this attack, I was trying to be historically accurate, but I cut too soon to come back to the convoy's track after completing my end-around maneuver, and I did not make it inside the track of the starboard escort in time. He cut across my stern at about 1000m, and detected me. Once he detected me I went flank and let him chase me, and I nailed him with a stern torpedo, as above. The lead escort came about, so I turned towards him and nailed him with a bow magnetic torpedo. Some other escort churned towards me through the convoy, and I nailed him, too. Then I set about sinking merchant ships, and, when another escort was just about on me, I ran for the depths. Unfortunately, I did not realize I was in shallow water. Quote:
I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves. Steve |
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#21 | |
SUBSIM Newsman
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I't could be so,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#22 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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My experience is that the game models magnetic torpedo malfunctions by premature detonation. But they almost never pre-detonate within 1000m, and I don't think I've ever seen one pre-detonate within 500m. Inside 500m, if you have the depth set right, they will go off just about every time. When I kill chasing escorts, I only fire at 400m, unless they are especially stupid and cruise straight in in a straight line. Even then I usually wait until they are 500m or less. Steve |
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#23 | |
SUBSIM Newsman
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400m short distance..
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#24 | ||
Sailor man
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 46
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I saw in a documentary that the Germans had acoustic torpedoes, but they were not successful as after one day the British (or so) came with a solution for that, the magnetic ones were probably not so easily avoided.
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(And missions with type XXIII sub never do any hostile actions, to be historically accurate). Quote:
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#25 | ||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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#26 | |
SUBSIM Newsman
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Type IX,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#27 | ||
Chief of the Boat
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![]() http://uboat.net/types/xxiii.htm Quote:
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#28 |
Sailor man
![]() Join Date: Jul 2004
Location: Netherlands
Posts: 46
Downloads: 13
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Some time ago I saw a documentary (on BBC or Discovery can't recall) where they stated that a sub of that last version went somewhere in the neighbourhood of Ireland and back to Germany undetected. I believe they even said it one did some rescue work. It came too late for deployment in combat missions. I understood. I'm sure your references are more accurate. It did sink ships then. Good news
![]() Is it more difficult to spot in SH3/GWX compared to the other types? I haven't progressed very in my campaign so far. "The XXIII was so crammed internally that she only carried two torpedoes and those had to be loaded externally in harbour, thus they lacked the offensive punch of their larger sister, the XXI Elektro boat." Not very effective anyway. |
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#29 |
Chief of the Boat
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There is a human-playable Type XXIII for GWX3.0 available from my FF account.
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#30 |
Eternal Patrol
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And yet you 'drag' destroyers at flank speed when the periscope in real life was useless at more than about three knots. One, the vibration was impossible to deal with and two, at even higher speeds the tube could bend or even break.
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