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Old 07-13-10, 01:34 PM   #1
AVGWarhawk
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Well, at least you are not like me who was the proud founder and member of the First Patrol You're Dead Club. GWX had me sunk just leaving port half the time. Occassionally I would make it to the shipping lanes only to get zapped by a plane or DC to oblivion. Playing dead is dead....I started over one more time. And again, and again.... Soon I found myself at the Russian front......
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Old 07-13-10, 01:40 PM   #2
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...somehow alive and healthy after being killed repeatedly.

Or should this be in the zombie thread?
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Old 07-13-10, 01:48 PM   #3
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...somehow alive and healthy after being killed repeatedly.

Or should this be in the zombie thread?

I'm a good swimmer. Besides, when the boat would go down about a 1/4 from port it was an easy swim home. Fresh boat waiting for me.
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Old 07-13-10, 03:43 PM   #4
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How did you manage to get those three escorts ?
Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like ?
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Old 07-13-10, 03:49 PM   #5
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How did you manage to get those three escorts ?
Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like ?
Dead is Dead.
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Old 07-13-10, 04:34 PM   #6
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How did you manage to get those three escorts ?
I have become something of an expert at killing escorts. Really, if you want to game the game, the best thing to do when approaching a convoy is to run at flank speed and get the escorts' attention. As they charge at you, assuming you accurately identify them to get their keel depth, you can nail them each in turn with magnetics right down their throats. Even zig-zaggers stop, repeatedly, at 400m and go straight in, at which time you can quickly put a magnetic torpedo under them. I probably have a 95% success rate at picking off escorts.

However, on this attack, I was trying to be historically accurate, but I cut too soon to come back to the convoy's track after completing my end-around maneuver, and I did not make it inside the track of the starboard escort in time. He cut across my stern at about 1000m, and detected me.

Once he detected me I went flank and let him chase me, and I nailed him with a stern torpedo, as above. The lead escort came about, so I turned towards him and nailed him with a bow magnetic torpedo. Some other escort churned towards me through the convoy, and I nailed him, too.

Then I set about sinking merchant ships, and, when another escort was just about on me, I ran for the depths. Unfortunately, I did not realize I was in shallow water.

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Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like ?
I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.

I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.

Steve
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Old 07-13-10, 04:48 PM   #7
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I't could be so,

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Originally Posted by maillemaker View Post
I have become something of an expert at killing escorts. Really, if you want to game the game, the best thing to do when approaching a convoy is to run at flank speed and get the escorts' attention. As they charge at you, assuming you accurately identify them to get their keel depth, you can nail them each in turn with magnetics right down their throats. Even zig-zaggers stop, repeatedly, at 400m and go straight in, at which time you can quickly put a magnetic torpedo under them. I probably have a 95% success rate at picking off escorts.

However, on this attack, I was trying to be historically accurate, but I cut too soon to come back to the convoy's track after completing my end-around maneuver, and I did not make it inside the track of the starboard escort in time. He cut across my stern at about 1000m, and detected me.

Once he detected me I went flank and let him chase me, and I nailed him with a stern torpedo, as above. The lead escort came about, so I turned towards him and nailed him with a bow magnetic torpedo. Some other escort churned towards me through the convoy, and I nailed him, too.

Then I set about sinking merchant ships, and, when another escort was just about on me, I ran for the depths. Unfortunately, I did not realize I was in shallow water.



I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.

I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.

Steve
but in 1939 or later before magnetics eels, I say it would more danger in the situation you serious hesitation
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Old 07-14-10, 09:37 AM   #8
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I saw in a documentary that the Germans had acoustic torpedoes, but they were not successful as after one day the British (or so) came with a solution for that, the magnetic ones were probably not so easily avoided.

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I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.
If you play DiD then you probably play with 100% realism as well.
(And missions with type XXIII sub never do any hostile actions, to be historically accurate).

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I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.
I suppose these corrupt game saves are not meant to be a feature to keep you honest..
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Old 07-13-10, 01:40 PM   #9
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So you are...

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Well, at least you are not like me who was the proud founder and member of the First Patrol You're Dead Club. GWX had me sunk just leaving port half the time. Occassionally I would make it to the shipping lanes only to get zapped by a plane or DC to oblivion. Playing dead is dead....I started over one more time. And again, and again.... Soon I found myself at the Russian front......
true double-agent,converted in murmansk port,
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