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Old 03-21-10, 06:56 AM   #1
reaper7
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Thanks for this
Sounds like its gonna make thing interesting out there.
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Old 03-21-10, 07:32 AM   #2
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thanks for your reply gandalfi2005.
definitely not trying to be difficult here, but genuinely curious: if im at PD and ahead 1/3 on a flank of the whole convoy at 1500m away, should i expect, is it realistic to expect an escort to track straight for my position without even trying to search?

i also had an issue [i think i was using an early NYGM] where once found it was near impossible to shake those sods.
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Old 03-21-10, 08:08 AM   #3
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Will try this
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Old 03-21-10, 08:17 AM   #4
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Quote:
Originally Posted by thruster View Post
thanks for your reply gandalfi2005.
definitely not trying to be difficult here, but genuinely curious: if im at PD and ahead 1/3 on a flank of the whole convoy at 1500m away, should i expect, is it realistic to expect an escort to track straight for my position without even trying to search?

i also had an issue [i think i was using an early NYGM] where once found it was near impossible to shake those sods.
When they see your Periscope, you should expect that, yes. Or when they hear you, you should expect that too. But too hear you they have to run slow. All this is simulated. You can see how sensors work if you use the contact update on your map.
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Old 03-21-10, 08:36 AM   #5
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Ok, so i installed this mod. I came up on a small taskforce with 4 destroyers. I lined up to attack from short range with my engines off.
Weather was mid-day perfect visuals and i was about 500 meters from target when firing. First off, they didn't see my periscope, secondly i hit the destroyer and sank it. immediatly diving for 70 meters expecting the enemy to be quite pissed. But they didn't react at all. they just sailed off in straight line.
I started this from the Pen with a new mission so i expect the mod to be working?
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Old 03-21-10, 09:38 AM   #6
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At the mouth of the fjord to Edinburg i met a small convoy of 12 freighters and 2 A-class destroyers.

I had no trouble sneaking into the convoy and torpedoed 3 freighters. But now the trouble started.....

at 140 meters of water I could not get away at all. Cat and mouse game persisted over 10 hours, while I ever so slowly crawled more and more east towards deeper water....

Then the miracle happened - DENSE FOG !!

I took the chance and surfaced at full ahead when I had an opening towards east. Standing in the conning tower I could see the search lights of the two destroyers and hear them shooting. But non of the shots were close to my boat. So I kept running, running and running....

This was with Ducimus' AI & Uboat Tweaks mod (http://www.subsim.com/radioroom/showthread.php?t=163905)

Now that I am pinned down outside Tyne (again two type A's) I will gladly try your mod. Ducimus' was/is a little to the two hard side for me.

I tried anything in the book. Low profile, silent running, deep as possible, only running engine when DC's exploding etc. etc. Nothing works. And the tommy's DC's work down below 100 meters, which is not historicaly correct afaik....(thats not Ducimus' mod that made that)
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Old 03-21-10, 10:35 AM   #7
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In the real thing, usually once a escort had locked a sub with the asdic and hidrophones, there was little chance the sub could sneak away.

On the araly times the destroyers had to leave the prey once they expended the depth charges or they had to resume escorting the convoy. With the Hunter Killers groups, there was no such issues and the escorts stayed there for the duration, that is the sub got sunk or had to surface after hours or days of pursuit.

Is such a "MOD" would have existed during WWII, probably the Germans would have won the Battle of the Atlantic

Having a mod to reduce the escorts perfomance is just another step into arcade gamming IMHO.

Said this, as with many MODS there is no the right way or the wrong way, it is just about the taste and style of playing each player wants.

Any MOD is very welcome anyway.
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Old 03-21-10, 10:58 AM   #8
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Quote:
Originally Posted by Mav87th View Post
This was with Ducimus' AI & Uboat Tweaks mod (http://www.subsim.com/radioroom/showthread.php?t=163905)

Now that I am pinned down outside Tyne (again two type A's) I will gladly try your mod. Ducimus' was/is a little to the two hard side for me.

I tried anything in the book. Low profile, silent running, deep as possible, only running engine when DC's exploding etc. etc. Nothing works. And the tommy's DC's work down below 100 meters, which is not historicaly correct afaik....(thats not Ducimus' mod that made that)
Same here, Duci's Mod kicked my ass a couple of times
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Old 03-22-10, 10:30 AM   #9
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Does this also effect the merchants sensors? I mean i want to effect thge destroyers only.
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Old 03-21-10, 11:07 AM   #10
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Quote:
Originally Posted by Ragtag View Post
Ok, so i installed this mod. I came up on a small taskforce with 4 destroyers. I lined up to attack from short range with my engines off.
Weather was mid-day perfect visuals and i was about 500 meters from target when firing. First off, they didn't see my periscope, secondly i hit the destroyer and sank it. immediatly diving for 70 meters expecting the enemy to be quite pissed. But they didn't react at all. they just sailed off in straight line.
I started this from the Pen with a new mission so i expect the mod to be working?
The Destroyer Aggro Managment is depending on the Destroyer Skill in the Mission Layers. It doesnt belong to the Sensors. I have tested this. Elite Destroyer will go after you instantly. They are very agressiv. Mediocre Destroyers will be more passive until they are very close aka they need a good contact to you. But when they are on you, they will do a good job with this sensor settings in my opinion.
The former Modders and i just tweak the Sensors for good Depth Charges Hunting.
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Old 03-21-10, 11:36 AM   #11
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Quote:
Originally Posted by Gandalfi2005 View Post
The Destroyer Aggro Managment is depending on the Destroyer Skill in the Mission Layers. It doesnt belong to the Sensors. I have tested this. Elite Destroyer will go after you instantly. They are very agressiv. Mediocre Destroyers will be more passive until they are very close aka they need a good contact to you. But when they are on you, they will do a good job with this sensor settings in my opinion.
The former Modders and i just tweak the Sensors for good Depth Charges Hunting.
In earlier releases, the subjective AI behavior was modified largely by sensor tweaks, but were often named and referred to as "AI Mods". That habit has carried over a bit in SH5, but now that we have an actual moddable AI layer, everyone should be more precise in the description so as to distinguish between the two.

In summary, I appreciate you naming this a Sensor mod rather than an "AI" mod.
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Old 03-21-10, 04:30 PM   #12
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Quote:
Originally Posted by Gandalfi2005 View Post
The Destroyer Aggro Managment is depending on the Destroyer Skill in the Mission Layers. It doesnt belong to the Sensors. I have tested this. Elite Destroyer will go after you instantly. They are very agressiv. Mediocre Destroyers will be more passive until they are very close aka they need a good contact to you. But when they are on you, they will do a good job with this sensor settings in my opinion.
The former Modders and i just tweak the Sensors for good Depth Charges Hunting.
Ah ok, now it makes sense Thanks!
But the destroyers aggro really needs a tweak. When a destroyer in a group of 4 suddenly get's torpedoed i'm pretty sure the 3 other immediatly started searching no matter how rookie the crew was. In game they just sail on drinking tea. It's plain silly.
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Old 03-21-10, 04:57 PM   #13
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Quote:
Originally Posted by Gandalfi2005 View Post
The Destroyer Aggro Managment is depending on the Destroyer Skill in the Mission Layers.
Ah, are these generated randomly in game? Seems strange that 4 destroyers would have such low skill. I guess it's something the AI modders will be left to sort out... Oh well.
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Old 03-21-10, 08:45 PM   #14
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Quote:
Originally Posted by Gandalfi2005
The Destroyer Aggro Managment is depending on the Destroyer Skill in the Mission Layers.
Quote:
Originally Posted by reaper7 Ah, are these generated randomly in game? Seems strange that 4 destroyers would have such low skill. I guess it's something the AI modders will be left to sort out... Oh well.
Well I'm sure guys this can be modded in time (Destroyer Skill in the Mission Layers.), but I agree the Destroyers aggro is just plain silly. Thank you for this Mod Gandalfi, the more Modders, and the more we get involved with this game, I'm sure this will become a very decent Sim. Hell look at all the progress we made so far !
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