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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks for this
![]() Sounds like its gonna make thing interesting out there. ![]() |
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#2 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
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thanks for your reply gandalfi2005.
definitely not trying to be difficult here, but genuinely curious: if im at PD and ahead 1/3 on a flank of the whole convoy at 1500m away, should i expect, is it realistic to expect an escort to track straight for my position without even trying to search? i also had an issue [i think i was using an early NYGM] where once found it was near impossible to shake those sods. |
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#3 |
Canadian Wolf
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Will try this
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#4 | |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Ok, so i installed this mod. I came up on a small taskforce with 4 destroyers. I lined up to attack from short range with my engines off.
Weather was mid-day perfect visuals and i was about 500 meters from target when firing. First off, they didn't see my periscope, secondly i hit the destroyer and sank it. immediatly diving for 70 meters expecting the enemy to be quite pissed. But they didn't react at all. they just sailed off in straight line. I started this from the Pen with a new mission so i expect the mod to be working?
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#6 |
Stowaway
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At the mouth of the fjord to Edinburg i met a small convoy of 12 freighters and 2 A-class destroyers.
I had no trouble sneaking into the convoy and torpedoed 3 freighters. But now the trouble started..... at 140 meters of water I could not get away at all. Cat and mouse game persisted over 10 hours, while I ever so slowly crawled more and more east towards deeper water.... Then the miracle happened - DENSE FOG !! I took the chance and surfaced at full ahead when I had an opening towards east. Standing in the conning tower I could see the search lights of the two destroyers and hear them shooting. But non of the shots were close to my boat. So I kept running, running and running.... This was with Ducimus' AI & Uboat Tweaks mod (http://www.subsim.com/radioroom/showthread.php?t=163905) Now that I am pinned down outside Tyne (again two type A's) I will gladly try your mod. Ducimus' was/is a little to the two hard side for me. I tried anything in the book. Low profile, silent running, deep as possible, only running engine when DC's exploding etc. etc. Nothing works. And the tommy's DC's work down below 100 meters, which is not historicaly correct afaik....(thats not Ducimus' mod that made that) |
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#7 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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In the real thing, usually once a escort had locked a sub with the asdic and hidrophones, there was little chance the sub could sneak away.
On the araly times the destroyers had to leave the prey once they expended the depth charges or they had to resume escorting the convoy. With the Hunter Killers groups, there was no such issues and the escorts stayed there for the duration, that is the sub got sunk or had to surface after hours or days of pursuit. Is such a "MOD" would have existed during WWII, probably the Germans would have won the Battle of the Atlantic ![]() Having a mod to reduce the escorts perfomance is just another step into arcade gamming IMHO. Said this, as with many MODS there is no the right way or the wrong way, it is just about the taste and style of playing each player wants. Any MOD is very welcome anyway. ![]()
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#8 | |
Canadian Wolf
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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Does this also effect the merchants sensors? I mean i want to effect thge destroyers only.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 | |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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The former Modders and i just tweak the Sensors for good Depth Charges Hunting. |
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#11 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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In summary, I appreciate you naming this a Sensor mod rather than an "AI" mod. ![]() |
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#12 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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![]() But the destroyers aggro really needs a tweak. When a destroyer in a group of 4 suddenly get's torpedoed i'm pretty sure the 3 other immediatly started searching no matter how rookie the crew was. In game they just sail on drinking tea. It's plain silly.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#13 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#14 | ||
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 165
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