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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Rear Admiral
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Edit:
Pulled AI tweaks because they were too sensitive for most people to handle. Leaving changes i made posted below in case someone cares to duplicate for their own use. Quote:
edit: Pulled Uboat tweaks for two reasons: 1.) I think GC_height was set too high. Getting too much roll/pitch 2.) After some thought, i decided that adding 30% to surface endurance to account for flat map projection was unneccessary given the operating area of type 7 uboats, and while the intentions were good, the end result was too gamey as it removed fuel management from play. Last edited by Ducimus; 04-13-10 at 01:11 PM. Reason: pulled mod. |
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