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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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At the mouth of the fjord to Edinburg i met a small convoy of 12 freighters and 2 A-class destroyers.
I had no trouble sneaking into the convoy and torpedoed 3 freighters. But now the trouble started..... at 140 meters of water I could not get away at all. Cat and mouse game persisted over 10 hours, while I ever so slowly crawled more and more east towards deeper water.... Then the miracle happened - DENSE FOG !! I took the chance and surfaced at full ahead when I had an opening towards east. Standing in the conning tower I could see the search lights of the two destroyers and hear them shooting. But non of the shots were close to my boat. So I kept running, running and running.... This was with Ducimus' AI & Uboat Tweaks mod (http://www.subsim.com/radioroom/showthread.php?t=163905) Now that I am pinned down outside Tyne (again two type A's) I will gladly try your mod. Ducimus' was/is a little to the two hard side for me. I tried anything in the book. Low profile, silent running, deep as possible, only running engine when DC's exploding etc. etc. Nothing works. And the tommy's DC's work down below 100 meters, which is not historicaly correct afaik....(thats not Ducimus' mod that made that) |
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#2 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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In the real thing, usually once a escort had locked a sub with the asdic and hidrophones, there was little chance the sub could sneak away.
On the araly times the destroyers had to leave the prey once they expended the depth charges or they had to resume escorting the convoy. With the Hunter Killers groups, there was no such issues and the escorts stayed there for the duration, that is the sub got sunk or had to surface after hours or days of pursuit. Is such a "MOD" would have existed during WWII, probably the Germans would have won the Battle of the Atlantic ![]() Having a mod to reduce the escorts perfomance is just another step into arcade gamming IMHO. Said this, as with many MODS there is no the right way or the wrong way, it is just about the taste and style of playing each player wants. Any MOD is very welcome anyway. ![]()
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#3 | |
Canadian Wolf
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#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Does this also effect the merchants sensors? I mean i want to effect thge destroyers only.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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