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[REL] Haramirs Sensor Mod [Update V 1.1]
Download Link Ver. 1.0 : http://www.filefront.com/15889065/Ha...20Mod%201.0.7z
Download Link Ver. 1.1 : http://www.filefront.com/15926505/Ha...20Mod%201.1.7z This Mod is based on Ducimus fabulous WIP_RUB_AI_Sensor_Tweaks. Haramirs Sensor Mod changes from WIP_RUB_AI_Sensor_Tweaks : Reduced the mightiness of the Sonar a bit. RUB Mod switched off the Thermal Layer Effect for Hydrophones and Sonar. For Sonar i have added a little thermal layer effect. - Thermal Layer Signal Attenuation=2.0 During Test with the RUB_AI_Sensor_tweaks Mod, i couldnt escape the destroyers mostly due to the mightiness of the Sonar. Whatever i did, they ping me down. So I tweaked the Sonar a bit down. Sonar Sensitivity=0.5 original 1 Hydrophone Sensitivity=0.7 original 1 I have tested this Settings in a mission with 2 Elite V&W Destroyers and later on with 2 mediocre V&W Destroyer. With both Destroyer Types, i got a thrilling 'Depth Charges Battle Feeling' and was able to escape later on with some tactics. And yes ... to play possum in the right moment is a valid tactic ;-) Changes 1.1 After several Test in the the Stock Campaign, i decided to put Sonar a little bit up. Also the hydrophones a tick. I was able to escape a Heavy Destroyer pursuit with this settings. But if you are happy with 1.0 Settings, stick with Version 1.0 Sonar - Sensitivity=0.7 original 1 Hydrophone - Sensitivity=0.8 original 1 Hope you enjoy. |
sounds great, thanks.:salute:
i remember in SH3 i'd attack from the side of a convoy from about 1500m, multiple hits, then silent running only to have the escorts then go straight for my position without even bothering for or needing a search. that still happen? |
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Mediocre Destroyer will have some trouble to find you initally but when they know where your are they are thrilling too. Elite Destroyer on silent running will hear you at round about 450 Meter. With Engine off and Silent Running State, they wont hear you but can ping you down. |
the link is broken, fix it please (though it still can be used by removing the front double http from it).
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thanks
give it a try :salute: Paco |
thanks for this.....AI mods are the most important mod of all
you can have all the bells and whistles ,but if you don't have a great cat and mouse game,your dead in the water |
Thanks for this :DL
Sounds like its gonna make thing interesting out there. :up: |
thanks for your reply gandalfi2005.
definitely not trying to be difficult here, but genuinely curious: if im at PD and ahead 1/3 on a flank of the whole convoy at 1500m away, should i expect, is it realistic to expect an escort to track straight for my position without even trying to search? i also had an issue [i think i was using an early NYGM] where once found it was near impossible to shake those sods. |
Will try this :up:
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Ok, so i installed this mod. I came up on a small taskforce with 4 destroyers. I lined up to attack from short range with my engines off.
Weather was mid-day perfect visuals and i was about 500 meters from target when firing. First off, they didn't see my periscope, secondly i hit the destroyer and sank it. immediatly diving for 70 meters expecting the enemy to be quite pissed. But they didn't react at all. they just sailed off in straight line. I started this from the Pen with a new mission so i expect the mod to be working? |
At the mouth of the fjord to Edinburg i met a small convoy of 12 freighters and 2 A-class destroyers.
I had no trouble sneaking into the convoy and torpedoed 3 freighters. But now the trouble started..... at 140 meters of water I could not get away at all. Cat and mouse game persisted over 10 hours, while I ever so slowly crawled more and more east towards deeper water.... Then the miracle happened - DENSE FOG !! I took the chance and surfaced at full ahead when I had an opening towards east. Standing in the conning tower I could see the search lights of the two destroyers and hear them shooting. But non of the shots were close to my boat. So I kept running, running and running.... This was with Ducimus' AI & Uboat Tweaks mod (http://www.subsim.com/radioroom/showthread.php?t=163905) Now that I am pinned down outside Tyne (again two type A's) I will gladly try your mod. Ducimus' was/is a little to the two hard side for me. I tried anything in the book. Low profile, silent running, deep as possible, only running engine when DC's exploding etc. etc. Nothing works. And the tommy's DC's work down below 100 meters, which is not historicaly correct afaik....(thats not Ducimus' mod that made that) |
In the real thing, usually once a escort had locked a sub with the asdic and hidrophones, there was little chance the sub could sneak away.
On the araly times the destroyers had to leave the prey once they expended the depth charges or they had to resume escorting the convoy. With the Hunter Killers groups, there was no such issues and the escorts stayed there for the duration, that is the sub got sunk or had to surface after hours or days of pursuit. Is such a "MOD" would have existed during WWII, probably the Germans would have won the Battle of the Atlantic :arrgh!: Having a mod to reduce the escorts perfomance is just another step into arcade gamming IMHO. Said this, as with many MODS there is no the right way or the wrong way, it is just about the taste and style of playing each player wants. Any MOD is very welcome anyway. :yeah: |
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