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Old 02-01-10, 05:27 PM   #76
THE_MASK
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Quote:
Originally Posted by Hartmann View Post
What the ...

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing
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Old 02-01-10, 05:30 PM   #77
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"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!
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Old 02-01-10, 05:33 PM   #78
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Originally Posted by CaptainNemo12 View Post
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."

being able to draw a straight line must require a lot of skill!
Go ahead and laugh, just wait until your Awesome Torpedo Dude fires off an eel so powerful that it tears apart the very fabric of space-time and opens up a wormhole to who-knows-where.
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Old 02-01-10, 05:51 PM   #79
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Well if I can't blame the devs for the DRM can I at least blame them for this ****?
Ubisoft Romania: you done messed up but good.
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Old 02-01-10, 05:54 PM   #80
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Originally Posted by SteamWake View Post
Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'.

It really is starting to sound like combat sub simulator.

pre heating torps yep all real..
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Old 02-01-10, 06:02 PM   #81
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Quote:
Originally Posted by sober View Post
There in .
Quote:
Originally Posted by Hartmann View Post
What the ...

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing
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Old 02-01-10, 06:02 PM   #82
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Originally Posted by Sailor Steve View Post
Because before you bought a dedicated gunner for your crew they didn't know which shells to load, so you shot a lot of starshell at enemy ships.

Or maybe they kept putting them in backwards.

Or loading 20mm in the deck gun.

Or trying to load 8.8cm in the flak gun.

Who knows what those crazy sailors will do without the right man to tell them how?

lot of uboat crews did get it wrong.. firing deck guns. and died.
some crews forgot to take the end cap of the barrel ...and kaaaaaboom
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Old 02-01-10, 06:07 PM   #83
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Quote:
Originally Posted by CaptainNemo12 View Post
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!
True Some of the "special powers" made me laugh. Fear the cheesiness!
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Old 02-01-10, 06:07 PM   #84
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Awesome Conus
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Old 02-01-10, 06:08 PM   #85
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Okay, how does the Chief Engineer increase the boat's crush depth? When the boats goes really deep, does he stretch out his arms and hold his hands against the bulkhead to prevent them from caving in?

Does the torpedo officer boost the explosive power of the torpedoes by whispering sweet nothings in their ears?

Anybody notice the biographies of the chief engineer, IWO, IIWO, are all awfully similar to the same characters in Das Boot?

How does the soundman detect contacts "intuitively" if he can't hear anything? Would you seriously want a sobbing nervous wreck in such a crucial position?

Why does the bosun have a strong loyalty to the army?

Why does the chief have a weak spot for sweats? He's on a U-boat, for christ sake. All he does is sweat 99% of the time.

The cook wants payback! Give the tommies hell!

"Great circle navigation" is apparently an elite skill, and not just something the navigator learned in sub school.

Man, this is shaping up to be the funniest submarine game ever.
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Old 02-01-10, 06:09 PM   #86
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Awesome Conus
Thanks, mate.
They say that 'one picture is worth thousand words'.

This one about sums up my feelings about SH5.
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Old 02-01-10, 06:12 PM   #87
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Quote:
Originally Posted by frau kaleun View Post
Go ahead and laugh, just wait until your Awesome Torpedo Dude fires off an eel so powerful that it tears apart the very fabric of space-time and opens up a wormhole to who-knows-where.
worry not, according to Carl Sagan the torpedo will show up somewhere else in space but also some WHEN else, in time...

but... what's the point of those skills? that must mean you can eventually change your crew, otherwise that stuff would already be modeled into de boats without the hassle of calculating standard capabilites PLUS the crew habilities...
that by itself presents the following question, if you can change your crew... why go into that much detail with their personalities, past and stuff?
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Old 02-01-10, 06:14 PM   #88
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The Devs know more about U-boat crews than the aspiring writer who wrote the characterizations. A secret of writing well is research, research, research.
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Old 02-01-10, 06:28 PM   #89
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I'm not quite as irritated at the crew's characterization. Seems to be written to draw more of the gamer type folk in. Y'all have picked apart the characters, I don't think I need to repeat it .

As long as the crew's able to be modded, I'm not gonna worry about it. Give some dedicated modders a few weeks (if not days), and they'll have the crew set straight.

That's assuming OSP's removed...
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Old 02-01-10, 06:32 PM   #90
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Quote:
Originally Posted by Rip View Post
Triplets it looks like. The XO, Cook , and torpedo officer. Either that or all those Angle guys look alike.

genetic german experiment clones..lol
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