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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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SH1:
Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance. Raising the periscope on the surface gave you greater visual range. Ran beautifully on Linux via Dosbox (and Winders too, I guess) Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 01-26-10 at 03:41 AM. |
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#2 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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and the very first 3d control room but no crew
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#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Remember getting prop and/or shaft damage that would give your position away, if you tried to sneak away while damaged?
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#4 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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Both have simple graphics that doesn't require the amount of time needed to build and maintain like the graphics of today, therefore more time can be spent on adding new realistic/simulation features.
SAD. Developers have to reinvent the wheel everytime a new game is being developed and forgot much of what was learned from building previous games.
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#5 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() As computers improved they went for the "GLITZ" and passed on the content. ![]() It's a shame what could've been. |
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#6 | |
A-ganger
![]() Join Date: Sep 2006
Posts: 79
Downloads: 456
Uploads: 0
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Could not agree more, eye candy over content will be the death of PC games, a good point well made. |
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#7 |
Admiral
![]() Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
Uploads: 0
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I can almost imagine what happened:
marketing guy a: What games are popular these days? and why? marketing guy b: Crysis is pretty popular, mainly because of the graphics. marketing guy a: Good graphics, what else? marketing guy b: Well Mass Effect sold well, the RPG elements proved to be popular towards nerds with no life. marketing guy a: Ok, so we add RPG elements, what else? marketing guy b: Battlestations pacific was well accepted by gamers, it replaced realism with action and explosions marketing guy a: Good, so we will tell the developers of Silent Hunter 5 to make the graphics better, add RPG elements and action and explosions to what they already have 2 months later: developers: OMG this game takes up 10 dvds, and another 500 GBs to install. marketing people: remove everything, just keep the awesome graphics, RPG elements, action and explosions. ![]() |
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#8 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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AOTD - Grid map still got it. Its laminated. Reading the first post its unreal how much has dissapeared no wonder im always tweaking and hunting around for this or that mod combo these days...
Bizzare...
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http://www.gamefront.com/files/user/BadgerFinn |
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#9 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Quite honestly, with what they gave us with SH5, they should have made a shooter. I remember seeing SH5 in stores not too long ago. I picked it up, looked at it, set it down and walked the other way.
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This is sad as ****!
I fell in love with subsims for all the above reasons and now all those reasons are gone because some needledicks feel they always have to reinvent the wheel to impress the A.D.D. idiots of the world. ![]() I want Aces back with modern graphics...THAT IS ALL!!!! ![]() |
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#11 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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SH1 lot of stock and even more custom made historic scenarios.
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#12 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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I've just updated the list, including recommendations from you guys and a few other things I've thought of overnight.
Man. How freaking depressing. The quick mission generators from Aces and SH1 were both awesome - you could set the weather, escort size, the possibility of air cover, enemy skill, the time of day...but BAM! It suddenly disappeared in SH3. ![]() |
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#13 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The quick mission generator was lost, but a dynamic campaign was gained. I still remember how people were up in arms telling, shouting like they wouldn't buy SH 3 if it had scripted missions or a mission editor. They wanted a dynamic campaign. Complete randomness. They got it, Ubisoft pushed back SH 3 to include what many of the hardcore group wanted. Really good games, good simulations can be developed without having a dynamic campaign. In most cases a mission generator like that in SH I, or like that found in Wings over Vietnam is pretty good. DW was "ostricized" by many in this community because god help us it didn't have a dynamic campaign. All the while ignoring the fact that the game had an extremely powerfull mission editor. Damned if you do damned if you don't. This is what game developers must be thinking. |
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#14 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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SH1 and Aces had a random campaign in the vein of SH3 and SH4. None of them are truly "dynamic" (like Falcon 4) in that sinking aircraft carriers or large tankers doesn't alter the outcome of the war one bit.
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#15 |
Eternal Patrol
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People said as much when SH3 was under development. And I agree, but I have grown to like the crew management, especially in SH4. I also of course want modern sound.
To add to the list, though: Aces: Bottoming the boat would actually make you harder to detect. On the downside you could get stuck in the mud and not be able to get unstuck, so you and your crew died. Aces also had the most realistic damage-control screen ever - a blueprint of the boat, with damaged circled, and clicking on the circles took you to a simple report by the Chief telling you what, where and when. SH1: The tear-off calendar with lunar phases, moon and sun rise and set times, and the weather. SH1 also had super-thick fog in dead calm weather, as described already for Aces, and it was wonderful.
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