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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Subsim Aviator
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However, when i pull the shrink wrap off this thing and install it. there is no excuse for basic bugs and howlers like the infamous "A key crash" im going to have to tweak the realism because i dont want to see "health bars" above the ships (which no offense to the dev team intended... but that is by far the dumbest idea for a subsim i have ever heard of period) i think for the majority of the subsim community the following can be said... We expect SH5 to be the ultimate in cumulative realism over the course of the franchise, however we are shown videos of SH5 with health bars and flooding bars above the ships and point and shoot style torpedo attacks and all we can think is... WTF? ![]() so far... the marketing on SH5 has been terrible. all we have had a glimpse of has been a few short videos of the most basic easy setting game play. what we crave is a video of a carefully planned attack, or a deck gun barrage etc. when SH3 was marketed the dedicated web site had a whole series of videos demonstrating various things like navigation, attack, AAA, and deck gun use etc. all i could do was sit and watch all day long and salivate over them... anxiously awaiting the release date. i was so impressed with SH3 marketing that i had a back up plan for buying SH3 on release date should something occur which had me out of town or at work. I also set aside spare money just in case something happened financially speaking where i could still afford to buy SH3. - I'm not getting that vibe with SH5. its almost as if Ubi is trying to intentionally avoid marketing the game to "us" so far... since first hearing of SH5... all we have seen is this basic black web site with a forum button a register button and a single concept video. so it is understandable how many of the franchise veterans are scratching their heads.
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