![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#24 | ||
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]() Quote:
To respond to that; no, I fire spreads of 2, 3 or 4 depending on: Submarine type (number of tubes) Torpedo Type Year Target Type In the eary war years, it's almost always 3 or 4 torpedoes unless firing stern tubes on a boat that only has 2. Once the torpedoes get reliable, I tend to fire 2 at a smaller target. Any more is just a waste if you know how to shoot straight. Also, you may be interested to note that all those S-boat kills where done without using the tdc, because it shouldn't have one. And no, the deck gun was not there for ornamentation. Like all weaponry, (even the .30 cal machine guns stowed in the conning tower that can't actually be used in game) it's used when the tactical situation says that it's the best course of action. No more, no less. You go ahead and do whatever research you feel you must. I've already done a lot of that for this thread and I'm busy. Quote:
That's a gamey justification if I ever heard one. Unless command had a special reason for sticking you there (like a suspected invasion fleet moving through the area which you would be briefed on), I would think command would be overjoyed that you sank enough ships to make the trip worthwhile regardless of whether you reached the designated patrol zone or not. You do not win a war by avoiding any and all targets of opportunity. In fact, if you did that, I think you just might be looking at a mutiny or at least a severely damaged reputation. Anyways, what I do to make the game happy is go to the patrol zone and wait the required time to complete the objective, even if I have no ammo. Last edited by ColonelSandersLite; 11-06-09 at 07:15 PM. |
||
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|