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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Ocean Warrior
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- You may disregard the 3_6f reference as all that is mentioned in it was incorporated into a later version(s) of NYGM which you already have. I.e., notice that info. has a 3_6 heading but it is a found in version 3_6f documentation. You can control the flag via shift-f and ctrl-f but a watch officer must be on the bridge to do so. I never use radar but search the commands*.cfg file for what keys control that. Found in path game\data\cfg - I've never used that GUI but *any* mods you add should be added *after* the NYGM and IABL mods. See the GUI's instructions for specifics on how to appy it. Also, in general you will always want to apply H.sie's patch last. - In general you can apply sound, etc. mods in any order you wish. Just look for conflicts with each other/other mods when applying them with JSGME. When there is a conflict between mods when using JSGME you will get a dialog box with a notice of it, asking you if you want to continue.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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Tags |
bug, graphical problems, help with mod, help!, nygm |
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