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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
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![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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Hello, I continue my work on the interior my project is to make only the room_cr with bluish light and some blue bulbs (also white and red) and I have 2 little problems
![]() first, the blue light does not reflected on the crew and two, night red light does not reflect on the room ! Also I have already done a lot of changes, reflections on painting (more shiny), the dining lamp table is lit now, the observation periscope rework between chromium and bronze, many textures saved in DXT5 with interpolated alpha edited in DXT3 with explicit alpha, when the alpha channel is useful to a lesser extent, it is not useful to use the DXT5, quality is the same than DXT3 except for the detail of the alpha channel, the DXT5 used for textures of u-boot skins, crew faces and clothes..etc.. for a more accurate result, there are many Mods on SH5 with textures too big and it's useless, do the test with "wood" texture for exemple and we see almost no difference ![]() I wanted to continue putting red and white bulbs, adjust the contrast and brightness and I'll see if it's possible to illuminate the gauges but if I can't find the solution to these two problems it's not worth it.. ![]() Night (no red light reflection in the room) ![]() Night ![]() Day (no blue reflection on the crew) ![]() Day ![]() if a kind soul with some information about the parameters "light day / light night" it would be really welcome ! Sorry for my translation, thank you gentlemen ![]() EDIT 2 : I managed to get the blue glare on the crew (I do not know why screenshots are darker than in the game.. ![]() ![]() ![]() Now search for the night light (red light) ![]() Last edited by MASS1L1A; 04-04-15 at 03:12 AM. |
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Tags |
dinning place, interior, silentmichal |
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