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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Count Dracula
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will brake your game this mod with TWOS they are incompatible
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#2 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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#3 |
Swabbie
![]() Join Date: Nov 2012
Posts: 8
Downloads: 66
Uploads: 0
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An amazing job, thanks for sharing : this adds a LOT of realism
![]() Everytime i see the dining table i remember the "sub cocktail" movie scene, with lemon and gloria milk ![]()
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Can you tell me what gets broken?
I've been playing with v1.2.1 of this mod and Dark Interior v1.0 over TWoS 1.05 and not noticed any ill effects. I've had 1 CTD in 2 patrols and that was only because I sailed straight into port without saving and restarting first. Generic Mod Enabler - v2.6.0.157 [E:\Games\Silent Hunter 5\MODS] 1. The Wolves of Steel 1.05 2. The Wolves of Steel 1.05 - Update No. 03 3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2 silentmichals interior mod 1.2.1 Dark_Interior_V1 Ambient Underwater SFX Ferocious Fire SFX U-Boat Ballast Tanks SFX Unterseeboot II SFX Pascal-sh5-Crew-Uniforms
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#5 | |
Count Dracula
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PS. SteelViking interior is included in TWoS
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Last edited by Sjizzle; 02-08-16 at 01:35 AM. |
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#6 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I realize that SV's interior is included in TWoS, what I'm saying is that I've added silentmichals and Dark Interior over TWoS and have no issues. I'm not saying there isn't a conflict, but I am saying that so far, those conflicts haven't proven to be 'game breaking', in fact I've noticed no ill effects. That's why I wanted to know what the incompatibilities are as you said it would break the game. For me it hasn't.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. Last edited by Damo; 02-08-16 at 02:07 AM. |
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#7 | |
Count Dracula
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#8 | |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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I mean, running around the boat checking individual gauges is fun and has novelty to start with, but after that most people rely on the UI. I'm not trying to be argumentative or anything, but telling people that a mod 'breaks the game' will make them think failure to start, crash to desktop, corrupted saves, etc, when that isn't the case, in fact you just lose some functionality in some visual elements of the interior, ones that are represented in the UI anyway. Unless there's something that makes the game unplayable, of which I've not found so far, this mod with TWoS does not 'break the game' at all...
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#9 | |
Count Dracula
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Less conflicts = more stable game ......
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Tags |
dinning place, interior, silentmichal |
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