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Old 01-03-16, 04:00 AM   #1
Sjizzle
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Originally Posted by Raven_2012 View Post
What do I need to do to get this mod to work with The Wolf of Steel mod Pack?
will brake your game this mod with TWOS they are incompatible
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Old 01-03-16, 09:57 AM   #2
Raven_2012
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Originally Posted by Sjizzle View Post
will brake your game this mod with TWOS they are incompatible
Alright thanks for reply.
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Old 01-22-16, 09:26 PM   #3
sinferis
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Icon14

An amazing job, thanks for sharing : this adds a LOT of realism

Everytime i see the dining table i remember the "sub cocktail" movie scene, with lemon and gloria milk
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Old 02-08-16, 01:21 AM   #4
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Originally Posted by Sjizzle View Post
will brake your game this mod with TWOS they are incompatible
Can you tell me what gets broken?

I've been playing with v1.2.1 of this mod and Dark Interior v1.0 over TWoS 1.05 and not noticed any ill effects. I've had 1 CTD in 2 patrols and that was only because I sailed straight into port without saving and restarting first.

Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 03
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
silentmichals interior mod 1.2.1
Dark_Interior_V1
Ambient Underwater SFX
Ferocious Fire SFX
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Pascal-sh5-Crew-Uniforms
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The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
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Old 02-08-16, 01:26 AM   #5
Sjizzle
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Originally Posted by Damo View Post
Can you tell me what gets broken?

I've been playing with v1.2.1 of this mod and Dark Interior v1.0 over TWoS 1.05 and not noticed any ill effects. I've had 1 CTD in 2 patrols and that was only because I sailed straight into port without saving and restarting first.

Generic Mod Enabler - v2.6.0.157
[E:\Games\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 03
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
silentmichals interior mod 1.2.1
Dark_Interior_V1
Ambient Underwater SFX
Ferocious Fire SFX
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Pascal-sh5-Crew-Uniforms
SteelViking interior is not compatible with silentmichals interior both of them changes the interior of the U-Boat

PS. SteelViking interior is included in TWoS

Last edited by Sjizzle; 02-08-16 at 01:35 AM.
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Old 02-08-16, 01:53 AM   #6
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Originally Posted by Sjizzle View Post
SteelViking interior is not compatible with silentmichals interior both of them changes the interior of the U-Boat

PS. SteelViking interior is included in TWoS
I realize that SV's interior is included in TWoS, what I'm saying is that I've added silentmichals and Dark Interior over TWoS and have no issues. I'm not saying there isn't a conflict, but I am saying that so far, those conflicts haven't proven to be 'game breaking', in fact I've noticed no ill effects. That's why I wanted to know what the incompatibilities are as you said it would break the game. For me it hasn't.
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The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.

Last edited by Damo; 02-08-16 at 02:07 AM.
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Old 02-08-16, 02:32 AM   #7
Sjizzle
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Originally Posted by Damo View Post
I realize that SV's interior is included in TWoS, what I'm saying is that I've added silentmichals and Dark Interior over TWoS and have no issues. I'm not saying there isn't a conflict, but I am saying that so far, those conflicts haven't proven to be 'game breaking', in fact I've noticed no ill effects. That's why I wanted to know what the incompatibilities are as you said it would break the game. For me it hasn't.
if u look closer in the electric engine room the gauges doesn't work properly also in the command room the gauges will not work properly if u have both interior mod installed and also other stuffs will not work properly ....
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Old 02-08-16, 03:41 AM   #8
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Originally Posted by Sjizzle View Post
if u look closer in the electric engine room the gauges doesn't work properly also in the command room the gauges will not work properly if u have both interior mod installed and also other stuffs will not work properly ....
Ok so aesthetic stuff, things that the UI provides?

I mean, running around the boat checking individual gauges is fun and has novelty to start with, but after that most people rely on the UI. I'm not trying to be argumentative or anything, but telling people that a mod 'breaks the game' will make them think failure to start, crash to desktop, corrupted saves, etc, when that isn't the case, in fact you just lose some functionality in some visual elements of the interior, ones that are represented in the UI anyway. Unless there's something that makes the game unplayable, of which I've not found so far, this mod with TWoS does not 'break the game' at all...
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The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
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Old 02-08-16, 06:23 AM   #9
Sjizzle
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Originally Posted by Damo View Post
Ok so aesthetic stuff, things that the UI provides?

I mean, running around the boat checking individual gauges is fun and has novelty to start with, but after that most people rely on the UI. I'm not trying to be argumentative or anything, but telling people that a mod 'breaks the game' will make them think failure to start, crash to desktop, corrupted saves, etc, when that isn't the case, in fact you just lose some functionality in some visual elements of the interior, ones that are represented in the UI anyway. Unless there's something that makes the game unplayable, of which I've not found so far, this mod with TWoS does not 'break the game' at all...
i don't wanna argue with u ore some1 else but when 2 mods are in conflict there 90%+ chance for CRASH ......is better avoid the useless mod conflicts and follow the mega mod instruction ....and believe me u will have crashes cos of this conflict...but if u wanna use it this mod with the mega it's up to u.... nobody say that is forbidden to use it ......
Less conflicts = more stable game ......
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