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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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So, I use the fantastic silentmichal's Mod except for the Room_CR.gr2 file,
because I don't want to lose my "gap - Real Diveplane Gauges v 1" For chromium, I have edit the "Room CR - Periscope + Anime.sim" file and I have made a new .dds texture, what is unfortunate is that we can not separate between top and bottom of the periscope with the texture... For the bulbs, I have edit the "Room_CR.sim" file with new .dds texture "bulb" and I have made a new Cube.dds, but it's not what I wanted, how to say... it's too "nightclub" ! ![]() ![]() ![]() I will continue my work to try to make bluish for the day and of course red for the night, like that: http://www.subsim.com/radioroom/showthread.php?t=163250 a magnificent job ![]() ps: Michal (or anyone else) if you want I send you my files, no problem mate ![]() Thank you all, and above all my god, sorry for my translation.. ![]() ![]() EDIT Can someone tell me why it's not possible to save files with this effect: lumini_marinar_x2 ![]() my project: do as above with this (bulbs) ![]() Thank you Last edited by MASS1L1A; 03-31-15 at 01:01 PM. |
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#2 |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
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#3 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Hi gap and MASS1L1A,
Thanks very much for the replies and advice. I hope to attempt this compatibility mod sometime after the Easter break. Quote:
![]() While you're working on your lights, you may be able to illuminate the one over Michael's dining table ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#4 | ||
Watch
![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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Hi kevinsue,
Quote:
like this, already done ![]() ![]() ![]() Quote:
![]() ![]() ![]() Last edited by MASS1L1A; 04-01-15 at 01:31 AM. |
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#5 | ||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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![]() Quote:
![]() ![]() Quote:
![]() BTW....the sausages get consumed at the same rate as the diesel ![]()
__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#6 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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He's from my crew mod. To remove him, some scripts have to be edited (this guy is from QR1 room, so excactly script \data\Scripts\AI\Crew\Crew_Idle_Actions_QR1.aix has to be edited).
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 Last edited by silentmichal; 04-01-15 at 10:41 AM. |
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#7 | |
Watch
![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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![]() Quote:
![]() For the sausages, I would just remove half but not all, just those before the bed of the captain, my bed of course ! ![]() @Michal thank you for advices, it saves my time ![]() I would put all my files edited online very soon for those interested, this is my small small small contribution to this wonderful site ![]() |
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#8 |
Watch
![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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Hello, I continue my work on the interior my project is to make only the room_cr with bluish light and some blue bulbs (also white and red) and I have 2 little problems
![]() first, the blue light does not reflected on the crew and two, night red light does not reflect on the room ! Also I have already done a lot of changes, reflections on painting (more shiny), the dining lamp table is lit now, the observation periscope rework between chromium and bronze, many textures saved in DXT5 with interpolated alpha edited in DXT3 with explicit alpha, when the alpha channel is useful to a lesser extent, it is not useful to use the DXT5, quality is the same than DXT3 except for the detail of the alpha channel, the DXT5 used for textures of u-boot skins, crew faces and clothes..etc.. for a more accurate result, there are many Mods on SH5 with textures too big and it's useless, do the test with "wood" texture for exemple and we see almost no difference ![]() I wanted to continue putting red and white bulbs, adjust the contrast and brightness and I'll see if it's possible to illuminate the gauges but if I can't find the solution to these two problems it's not worth it.. ![]() Night (no red light reflection in the room) ![]() Night ![]() Day (no blue reflection on the crew) ![]() Day ![]() if a kind soul with some information about the parameters "light day / light night" it would be really welcome ! Sorry for my translation, thank you gentlemen ![]() EDIT 2 : I managed to get the blue glare on the crew (I do not know why screenshots are darker than in the game.. ![]() ![]() ![]() Now search for the night light (red light) ![]() Last edited by MASS1L1A; 04-04-15 at 03:12 AM. |
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#9 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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Tags |
dinning place, interior, silentmichal |
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