Quote:
Originally Posted by volodya61
Thanks guys
Here a few screens with WaterDrops effect, I was using Rosomaha's splash10 texture, just slightly lightened it -
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Not bad, but I feel that there is still space for improving that effect a bit... se below
Quote:
Originally Posted by volodya61
Unfortunately, we can't use TwirlSoftBig node (I used it for adding v7 texture for Delay effect) because all nodes in the TDW Materials.dat are employed/engaged by other effects.. TwirlSoftBig is using by DeepWater effect.. so I'll try now to add new node (TDW_FXU_SplashVert2) to the TDW Materials file for the v7 texture..
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I am sure that adding new textures to "our" dat file is feasible. If you want, I can do it for you. On the other hand I have to confess that my splash vert textures are so similar to each other, that if you switch one for the other, we won't notice it in game.
Quote:
Originally Posted by volodya61
PS: TDW said/mentioned several times - FPG.. what is F?
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On this thread? I missed it, but I suppose that FPG stands for fast particle generator.
Quote:
Originally Posted by Rosomaha
You're welcome, volodya61.
A little bit more, watch here: water fx. Maybe something useful.
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Rosomaha, your textures look very good.
I took one of them and I split it in three parts. I think they will be just perfect for the water drops effect. Here they are:
http://www.mediafire.com/?k9ub8e663fi0hn2
splashvertadd03 / 04 / 05
Volodya, with kind permission by Rosomaha, make good use of them