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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Do you mean switching the texture from wapour to a proper water splash, or just using a better vapour texture?
I guess we can try playing with particle's size overlife settings. I am going out for dinner again, and I have no time to explain how it works, but I will later or tomorrow ![]() increase lifetime a bit, reduce intitial speed, reduce weight, maybe reduce also opacity... I have to go now. We will discuss the details later ![]() |
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