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Old 05-12-13, 08:55 AM   #1
volodya61
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Originally Posted by gap View Post
yes, I know, nonetheless in TDW_FXU_Torp_Explosion_Materials.DAT there is a texture that apparently could be used for smoke effect. We should check in any of TDW_FXU_Torp_Explosion_Particles.DAT's particle generators uses it
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OK, I will look into
Unfortunately, I could not find this texture in the TDW FXU Particles.dat..
Looks like some other file uses it..
Have you looked at TwirlSoftBig.tga texture? It looks good for 'water column' ..

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Atm I have only changed PierreE2, SplashVert and SplashvertAdd. PierreE should still provide some vapour. Let us know

I'll test it immediately
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Old 05-12-13, 12:11 PM   #2
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Okay.. here we are ..
based on test8 settings -

. .

. .

. .
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Old 05-12-13, 12:46 PM   #3
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Originally Posted by volodya61 View Post
Unfortunately, I could not find this texture in the TDW FXU Particles.dat..

Looks like some other file uses it..
Neither can I. It is likely that this material is a leftover or, as you are suggesting, is used by some other FXU particle dat file.

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Have you looked at TwirlSoftBig.tga texture? It looks good for 'water column' ..
I think my custom texture is more appropriate. I did it by merging/tweaking other stock testures

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I'll test it immediately
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Okay.. here we are ..
based on test8 settings -
Look much better now

What do you guys think
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Old 05-12-13, 01:00 PM   #4
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What do you guys think
They don't think.. they are just waiting ..

What do you think about improve a little other pierre texture?
And any other thoughts? What else can we edit?
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Old 05-12-13, 01:15 PM   #5
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They don't think.. they are just waiting ..
I just hope they won't start thinking (...and complaining) when we will send our update to TDW

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What do you think about improve a little other pierre texture?
I like some vapour to still be there, but I can see to improved that texture anyway. Have any special idea in mind for it? I should I improve it?

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And any other thoughts? What else can we edit?
Making the top end of the water column to look more pointed? Making vapourized water to fall down more slowly and to last a bit longer than the rest?
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Old 05-12-13, 01:33 PM   #6
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I just hope they won't start thinking (...and complaining) when we will send our update to TDW


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I like some vapour to still be there, but I can see to improved that texture anyway. Have any special idea in mind for it? I should I improve it?
I think, someway like you already made for the first one

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Making the top end of the water column to look more pointed?
Yes.. how can I make it?

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Making vapourized water to fall down more slowly and to last a bit longer than the rest?
I think it's simple, just increase a little life time.. or?
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Old 05-12-13, 01:42 PM   #7
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I think, someway like you already made for the first one
Do you mean switching the texture from wapour to a proper water splash, or just using a better vapour texture?

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Yes.. how can I make it?
I guess we can try playing with particle's size overlife settings. I am going out for dinner again, and I have no time to explain how it works, but I will later or tomorrow

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I think it's simple, just increase a little life time.. or?
increase lifetime a bit, reduce intitial speed, reduce weight, maybe reduce also opacity... I have to go now. We will discuss the details later
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Old 05-13-13, 08:37 AM   #8
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Okay.. here we are ..
based on test8 settings -

. .

. .

. .

Looking really nice so far Volodya, good job
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Old 05-13-13, 10:14 AM   #9
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Gabriele, this is stock 'great explosion' -

. . .

'water column' is visible on the dark background only..
I think it sucks

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