Quote:
Originally Posted by gap
I think what TDW meant with "hardcoded" is that his torpedo splash material dat contains embedded textures rather than using textures stored in the tex folder. Within S3d I can easily change the embedded textures, or switch the dat file to use external textures 
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I see.. that's good
Quote:
Originally Posted by gap
Hard to say...
I like especially the first and forth sets of screenies from top, but the following screenshots also look good:
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Just open images in new tabs and tell me their names

All sets were taken with different settings in TDW's Particles.dat and Materials.dat..
Quote:
Originally Posted by gap
I will send you the modified TDW particle dat shortly.
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maybe materials.dat?
Quote:
Originally Posted by gap
And something we should also deal with are dark smoke and flames getting out of the ship after torpedo impact. As they are now, they look a bit too short in duration, and smoke should a lot bigger imo 
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Smoke and flames are in others files of FXU

.. not in those I already edited..