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Old 05-06-13, 11:52 AM   #28
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
I finally did it using UltraEdit.. but for some mystical reason I still can't see water columns after explosion through the scope .. all others effects I can see now..
Are you sure you have edited the right addresses? Using XVI32 I looked for the names used by TDW for his particle generators; take "TorpExplosionSplashRDelay" for instance:



A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String.

I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings
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