![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#12 | |
Eternal Patrol
![]() |
![]() Quote:
But, if you're going to insist on continuing this you need to explain what "150% overload means". Did they suddenly get 9750 horsepower out of an engine rated for 6500? It is a characteristic of all onboard speed measuring equipment to be increasingly inaccurate with increasing speed. Your car's speedometer is a victim of this, as is a mechanical air-speed indicator. Are the sub's measuring devises perfect? I said I don't know. I said I still have doubts, but that's part of my nature - I don't believe anything until I have hard facts, and in this case there don't seem to be any. Maybe they were right. Maybe they were wrong. I don't know, but I've studied enough details about how ships operate over the last two decades that I question how this could be accomplished, and I'll continue to do so. Believe what you want, but I've long held that any change to a game based on anything other than solid proof is a bad idea. But the developers allow it, and you are free to use it and to justify it however you want. I only stated my opinion and gave my reasons, nothing more.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
|
|