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Old 01-10-10, 10:24 AM   #11
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by WitoldGritz View Post
Thats EXACTLY what i wanted to say with my BAD english!!!

Have you seen "gampley" video? I dont mention "dificulty" tat can be ajusted ofcourse, but all GAMEPLAY and Simulation factor

UBI is comercial company and ofcourse they aim for bigger teenager market and not some bunch of 30y/olds Simulation maniacs!

I hope SH1.4 and SH 1.5 will be kept and developed more far y community!!
Quote:
Originally Posted by Adriatico View Post
Don't be too optimistic Jim...

SH5 (and Ubi in general) are drifting towards commercial waters of arcade gameplay (closer to Ubi forums) and far away from Subsim.

If there was genuine intention to incorporate wishes and feelings of "simulation fans" - the whole project would be much, much earlier opened for interaction and community feedback.
Don't you understand that this "sim" (or game) is not in development any more... if this should be released in March there is only time left to polish the bugs.

Simulation fans are "minor proportion" of market - and real bosses of this project don't give a **** what Neal and community behind him cry for...

Otherwise - they would present main features of game three months ago... not waiting mid-January to present their health bars, famous periscope screen, satelite picture of escort's scanning ...etc.

* * *
Anyway, I am grateful for a SH3 and nice memories... and wish them everything best with SH5 on market, consoles, i-phones, flipers, or whatever it's made for...
Sorry guys but all this is based on what? 2 mins of ingame video and..?

IMHO, You guys are making assumptions.
Why not just wait until some of us have played it before deciding who SHV has been created & market for?

Oh and if the Devs didn't give a toss about our opinons and ideas (or had no control over the games content), why would they bother reading and posting on this forum and attending subsim meets etc?
Marketing?? LOL very funny.

Dan has already explained that there are no 'corperate suit types' directing or influencing the project, that is possibly something that we dreamt up oursleves. (Yet more assumptions)

Give the devs some credit - please.

Thats all.
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