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Old 01-10-10, 01:06 AM   #31
Méo
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@Nimmo55

No problem mate!

To everyone who say they're not gonna buy SH5, my message was:

Relax, wait until the release, see what people here say about it, go on gamespot.com, ign.com or whatever and see what they say and how they rate it, THEN make a decision about whether or not it's worth to buy it.

This is not an order, only my opinion.
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Old 01-10-10, 01:45 AM   #32
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Worrying about the lack of dynamic campaign in SH3, made sense. Worrying about... nothing in particular in SH5... is not very productive, for anybody.

Meh don't worry, SH5 will have the same scalability for realism as the others in the series. They won't do away with manual targeting, and no map contact updates etc... In fact I bet we'll see a few new 'realism' features.

See... glass half full, the best/only way to live life.
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Old 01-10-10, 02:15 AM   #33
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hmm... Saying HOLY CRAP over a pericsope view is alittle overboard...
Remember, were a small groupe... UBI wants sales, and if they showed a Uber complex periscope view with all kinds of stuff up there, lots of people would say Holy crud... that looks hard, better stay away... Im sure the game is made to go accrost the spectrum... from those of us who are realism people, and for little billy, who wants to see things go boom...
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Old 01-10-10, 04:56 AM   #34
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Quote:
Originally Posted by Task Force View Post
hmm... Saying HOLY CRAP over a pericsope view is alittle overboard...
Remember, were a small groupe... UBI wants sales, and if they showed a Uber complex periscope view with all kinds of stuff up there, lots of people would say Holy crud... that looks hard, better stay away... Im sure the game is made to go accrost the spectrum... from those of us who are realism people, and for little billy, who wants to see things go boom...
Stuff little Billy!!
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Old 01-10-10, 05:44 AM   #35
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It will be the modders who will give the ultimate approval or not of SH5 . Then you will know if its good or bad .
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Old 01-10-10, 05:56 AM   #36
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Quote:
Originally Posted by sober View Post
It will be the modders who will give the ultimate approval or not of SH5 . Then you will know if its good or bad .
No. It will be the consumers who will ultimately decide SH5's fate.
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Old 01-10-10, 06:24 AM   #37
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Quote:
Originally Posted by Snestorm View Post
No. It will be the consumers who will ultimately decide SH5's fate.
It will be the consumers who will decide the fate of SH6 . The modders will ultimately decide weather i like SH5 or not .
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Old 01-10-10, 06:35 AM   #38
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what to see?
its NOT gonna be Simulator, just Simulator of simulation for 12y/old kids

You saw game control Hood and controls of ship in Video? how close it is to realistic experience realistic stations and realistic control of the SS and how "captain" did it?
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Old 01-10-10, 06:48 AM   #39
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Quote:
ok, the interface can easily be modded. but if i see this interface, its a must! i was really shocked, when i saw it first. crappy action-mode...interface.

but i think, as mentioned before, there will be a great need of modding. so lets hope for a good core: a good gameplay and good basics. a good base is essential for modding the game. to get the game we want it to be.

anyway. i stopped judging sh5...theres nothin we can do, than hoping. the game should be released in 2,5 month? ok. this is a tight plan...graphics can be edited afterwards. so please, devs: integrate our long term wishes, regarding gameplay.

- wolfpacks
- nice interior interaction
- smart ai
- good simulation
===
in short: good gameplay, and:

- easy to mod


so, lets take our hands and hope...or should we pray instead?
as metioned...
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Old 01-10-10, 07:32 AM   #40
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Quote:
Originally Posted by WitoldGritz View Post
what to see?
its NOT gonna be Simulator, just Simulator of simulation for 12y/old kids

You saw game control Hood and controls of ship in Video? how close it is to realistic experience realistic stations and realistic control of the SS and how "captain" did it?
You are jumping the gun abit dont you think?
Maybe your right and maybe your wrong, we havent played it yet so we don't know.

Im not sure what level of realsim you are expecting from the HUD & controls, but these things are not realistic no matter how they are designed. (Since real captains didnt have there U-boat represented in 3d geometry on a 2d dislpay, controlled by a mouse & keyboard. )
So technically there is no right or wrong for the HUD & controls as they are just 'gamey' requirments we have to live with.

I would take a pinch of salt with the whole 'captain did and didnt' thing in general.
For instance; the captain probabaly didn't man the Flak Guns or operate TDC himself, yet Im sure we all want to be able to control those things right?
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Old 01-10-10, 09:14 AM   #41
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Look at all this traffic whilst I was throwing out the zzzzz's

Some interesting posts to read whilst eating the good old 'full English'

Neal should soon be contacting the dev team with a detailed list of last minute wants/wishes (call it what you will) taken from the myriad of threads on SS.

I should imagine anything that is doable (assuming it's not already included) within a permissable timeframe and that does not require too much effort (within acceptable parameters) will be considered for inclusion.

As already pointed out by Jaesen, it was as a direct result of the outcry for a dynamic campaign in SH3 that eventually led to its inclusion.

Perhaps it is still possible there is sufficient time for some of the requests that are outstanding to be included prior to release.

As stated in #7
Quote:
All will be revealed in March
SINK EM ALL!!
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Old 01-10-10, 09:16 AM   #42
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SH5 is CURRENTLY in development...which means now is the window of opportunity to apply pressure on UBI to ensure the sub sim features the community long for are implemented prior to release.

Where time forbids full implementation, then our desire is that the devs 'code' in a mod friendly way such that lacking features can modded into the game after release by our very own capable modding members

If we do not voice our desires now then we should not expect them to be accomodated.

Therefore, if you have a requirement for SH5 you should shout loudly from the roof tops...and shout now!

Of course, if UBI listened more and liased more with this community then there would be no need to shout as we would feel safe in the knowledge that UBI is doing its best to produce a game with our requirements in mind.

Unfortunately, previous releases by UBI have proved that if we dont shout very loud then we dont get. So, if UBI want us to champion their products then they should create a better working relationship with their customers.
i.e. US

Cheers,
UG

PS: SH5 dev team, don't take this personaly - we know that you are all trying to accomodate us but have your hands tied by woefull management.
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Old 01-10-10, 09:28 AM   #43
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Quote:
Originally Posted by JScones View Post
VERY good point, and IMHO a great example to anyone who thinks that criticism is "counter-productive" and whatever 4Para has written.

4Para's English is beyond my knowledge of that language....so I must take JScones' interpretation of his words for granted.
And I would like people very much not to take my words ("counter-productive") out of context.
I wasn't talking about SH3, but about criticism like "I ain't gonna buy this game, because blablabla".
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Old 01-10-10, 09:59 AM   #44
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Quote:
Originally Posted by jimbuna View Post
Neal should soon be contacting the dev team with a detailed list of last minute wants/wishes (call it what you will) taken from the myriad of threads on SS.
Don't be too optimistic Jim...

SH5 (and Ubi in general) are drifting towards commercial waters of arcade gameplay (closer to Ubi forums) and far away from Subsim.

If there was genuine intention to incorporate wishes and feelings of "simulation fans" - the whole project would be much, much earlier opened for interaction and community feedback.
Don't you understand that this "sim" (or game) is not in development any more... if this should be released in March there is only time left to polish the bugs.

Simulation fans are "minor proportion" of market - and real bosses of this project don't give a **** what Neal and community behind him cry for...

Otherwise - they would present main features of game three months ago... not waiting mid-January to present their health bars, famous periscope screen, satelite picture of escort's scanning ...etc.

* * *
Anyway, I am grateful for a SH3 and nice memories... and wish them everything best with SH5 on market, consoles, i-phones, flipers, or whatever it's made for...
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Old 01-10-10, 10:06 AM   #45
WitoldGritz
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Quote:
"SH5 (and Ubi in general) are drifting towards commercial waters of arcade gameply (closer to Ubi forums) and far away from Subsim."
Thats EXACTLY what i wanted to say with my BAD english!!!

Have you seen "gampley" video? I dont mention "dificulty" tat can be ajusted ofcourse, but all GAMEPLAY and Simulation factor

UBI is comercial company and ofcourse they aim for bigger teenager market and not some bunch of 30y/olds Simulation maniacs!

I hope SH1.4 and SH 1.5 will be kept and developed more far y community!!


Its like compareing Air combat Sims like "LOMAC" "IL2" or helicopter sim "Black Shark" with all its realism factors and gameplay to some arcadish shiat like "Wings on fire: defend England" or smth!!! shoot shott!!!" ****

Last edited by WitoldGritz; 01-10-10 at 10:18 AM.
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