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Old 01-08-10, 12:23 AM   #11
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
Location: Sydney, Australia
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My view is MOST of what's needed in an Atlantic WWII subsim was present in the modded SHIII (NYGM or GWX).

Realism, realism, realism....with SOME compromises for gameplay/resource constraints.

Let's face it:

- assigned orders to patrol zones
- dynamic contact reports
- potential for wolfpack actions
- correct sensor performances based on technical specs, experience and weather.
- crew rosters/assignments
- weather
- observations leading to plotting leading to firing solution.
- weapons (performance, especially for guns)
- damage modelling

Get those 'realistic', by which I mean a reasonable representation based on the abundant real-life records, and you're a LONG way to making a great sim.

THEN make it look nice.

IF SH5 is SHIII in SH4+ engine without addressing all those points then .

Some simple tests I want to see are:

- surface attacks at night
- detection/evasion, surfaced and submerged
- selectable 'contact frequency' (i.e. yippee shoot, moderate, realistic)

Get those right and I'm pretty sold. Another way of looking at it is asking "what did NYGM/GWX attempt to 'fix'?" and then SH5 should have those 'fixed' at time of release.

Cheers

(p.s. I posted this in another thread and was feeling lazy so i just cc + pasted)
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