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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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All you've done is counter speculation with...speculation. ![]() Ironic, eh. ![]() |
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#77 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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"What can I really expect from SHV?"
About a one month wait before I get the game, to see what you guys think about it, and weather or not you guys can fix it.
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Just help someone.....it makes a difference |
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#78 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,857
Downloads: 171
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Sub captains go down with their ship! |
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#79 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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True, but at the same time they cant expect people to buy it just because of the name, when there is uncertainty who its made for.
The only think I have liked in the previews so far is the graphics.
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#80 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,857
Downloads: 171
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Sub captains go down with their ship! |
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#81 |
Chief of the Boat
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I should imagine within a day or two (definitely within a week of release) all the speculation of whatever variety will turn to fact and realisation.
Me, I'm hoping all the facts (or at the very least, most) are positive and not negative. |
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#82 | ||
The Old Man
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#83 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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My intention was to make a full disclosure of those notes, in Spanish first, and English later, but I haven't even transcripted the notes into the computer. I know, it's been more than 3 months now, but, I've been unexpectedly busy with some other stuff. Hopefully, I can put some stuff up before release, lol. Cheers |
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#84 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() You now say "I have no idea how the damage system in SH5 works", which is a full admission that you are speculating. Anyway, as an aside, I find it funny how hypocritical some people here can be. Someone sees a screenshot and speculates that the visible healthbar*=bad, and it's instantly dismissed with equal speculation (usually written like it's fact) that it's good. Yet, if someone criticises the speculation that it's good, God help them... *insert any SH5 feature here. Last edited by JScones; 01-04-10 at 03:08 AM. Reason: typo |
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#85 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#86 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
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Does anyone know if the first-person, running around the boat thing will be mandatory or optional?
I don't recall my skipper leaving the conn and running to the engine room every time he wanted a report. (and we were glad for that too!) Looks like they still have a lot of 2D interfaces... I'd probably rather just use those. Hopefully they'll still have hotkeys to them. If I had one wish for SH5 it would be for a better solution to the "update contacts" options. Right now, we can either turn them off completely (unrealistic, because in real life, the skipper doesn't plot dots... he has a tracking party for that) or turn them on and have a 100% accurate real-time representation of the situation... not far from using an external camera, and pretty unrealistic too. My solution would be a "mark" button similar to the "Send data to TDC" button, except it sends the data to the plot. For instance, I'm looking at a contact in the scope and I estimate it's range and dial it in. Click the "mark" button and a time-stamped mark is placed on the plotter based on my range estimate and bearing. If I estimated the range incorrectly, I now have an incorrect dot on the plot. This would require the player (in 100% realism) to make his own range estimates manualy, without having to take the time to manually plot the dots since real skippers have people to do that for them.
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#87 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Let's just wait for the release of the game. Most of the Arcade features are sure to be optional in the game, and those that aren't can be modded out. The bigger picture is that we have a new subsim to play with.
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#88 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#89 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#90 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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