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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#11 | |
Stowaway
Posts: n/a
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![]() Quote:
Even on an exhibition of electronic games SCS they have not gone - have said - " for it must to pay money ". Any format in game - FREE-OF-CHARGE. Bmp, J3D, Wav, etc, etc... Really - very few money is enclosed in this game. The engine of game - 12 years old. For DW - used all old from the engine. Really - on it have spent about 3 months. (To add a new code). All other time - was drawn by graph 4 interfaces for: - FFG, Kilo, P-3, MH-60. LOL... I think 2-3 men only made this game. SCS - is has departed from Sonalysts. Sonalysts - now does not want to relate to any games. SCS simply unscrupulously have taken away money. I agree with that that DW was a mistake and financial failure. However - in this game not many money have enclosed (Not buy any licenses – modern technology)- so SCS all the same not strongly of steel poor. ![]() |
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