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Old 09-02-07, 04:45 PM   #1
WilhelmTell
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Default [REL] Sound Distance Boost

I always found that many sounds in SH4 should be hearable at a greater distance.
For example the explosion of a battleship's fuel bunker can barely be heard at a distance of 3000m and the AA-guns cannot be heard past 300m.

Thanks to skwasjer who made a useful summary of the content of the SH.sdl.(http://www.subsim.com/radioroom/showthread.php?t=121497) This brought me to take a closer look at the SH.sdl with a hex editor.
Since that time I have increased the sound radius of the following sounds:
  • machine guns (AA guns and plane armament)
  • all sizes of the ship's and sub's cannons
  • torpedo impact and most explosions of ships and airplanes
  • airplanes engines
  • sub's diesel engines
If you are interested, you can try my modded SH.sdl .
You can download it here --> http://www.speedyshare.com/519612765.html
It's JSGME ready of course.

Fair comment is appreciated.
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Tell

Last edited by WilhelmTell; 09-29-07 at 05:17 AM.
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Old 09-02-07, 04:55 PM   #2
leovampire
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Default make the sound effect for the torpedo doors opening

and closing a little easier to hear then your talking my language LOL!!! But with using the sound effect's Redwine came up with for under water explosions I feel like the hull is going to buckle on the sub so if you raise that volume I will duck faster than my crew will!!!

:rotfl:
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Old 09-02-07, 05:15 PM   #3
skwasjer
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Default

See what the result of my thread was? A new mod the next day
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Old 09-02-07, 05:18 PM   #4
leovampire
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Default You da man skwasjer

You have definatly helped a lot of us modder's out!

And WilhelmTell I will take one with just the torpedo door loudness enhancment for now if your willing.
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Old 09-02-07, 06:06 PM   #5
WilhelmTell
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Default

Quote:
Originally Posted by leovampire
[...]
But with using the sound effect's Redwine came up with for under water explosions I feel like the hull is going to buckle on the sub so if you raise that volume I will duck faster than my crew will!!!

:rotfl:
Actually the sound source should not get louder. But the sound should get faded out at a greater distance than before when moving away with the camera. Isn't this the case ?!? :hmm:
And yes, I will give you a torpedo-door-only-sh.sdl tomorrow, now it's bedtime for me here.

Quote:
Originally Posted by skwasjer
See what the result of my thread was? A new mod the next day
Skwasjer the muse !
Thanks again for the SH.sdl - chart. Must have been quite some work.
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Tell
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Old 09-02-07, 06:16 PM   #6
skwasjer
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Default

Quote:
Originally Posted by WilhelmTell
Skwasjer the muse !
Thanks again for the SH.sdl - chart. Must have been quite some work.
Not really, no effort at all with my local S3D which opens, allows edits and saves the file
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Old 09-02-07, 07:07 PM   #7
Gunner
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Downloaded yer mod mate, have a question. do you have to have sound distance travel time option in sound settings enabled for your mod to work , it says nothing in your read me about this
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Old 09-03-07, 04:43 AM   #8
WilhelmTell
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Default

Quote:
Originally Posted by Gunner
Downloaded yer mod mate, have a question. do you have to have sound distance travel time option in sound settings enabled for your mod to work , it says nothing in your read me about this
I recommend to use realistic sound travel time as for realism purpose. But it is not necessary for the function of this mod.
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Tell
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Old 09-03-07, 05:05 AM   #9
WilhelmTell
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Quote:
Originally Posted by skwasjer
Not really, no effort at all with my local S3D which opens, allows edits and saves the file
Okay, one for take away, please.
Really look forward for the next release.
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Tell
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Old 09-28-07, 09:32 PM   #10
leovampire
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Default you know I decieded to try this out what you made

but it says the file is deleted due to it being too old.

Did you go any further with the work you were doing on it or intend to put this up for download again?
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Old 09-29-07, 04:57 AM   #11
WilhelmTell
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Default Hi Dave !

Yes, I did some more 'sound-tuning' for my own game but I decided not to upload it yet as I thought nobody was really interested in it anymore. There was not much feedback here as you can see, so I never knew what people do like or don't like with this little mod.
Furthermore, as soon as Skwasjer is done with his updated S3D, which supports editing of the SH.sdl then as you know, people will be able to easily change all that to their own liking.

*edit* Link to the file is working again, Dave. It is my latest version.
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Tell

Last edited by WilhelmTell; 09-29-07 at 05:19 AM.
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Old 09-29-07, 08:01 AM   #12
rcjonessnp175
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I thought this mod was great, the way the sub diesels fade out at a further distance adds alot to the atmosphere, not only that if ur lucky enough to get in a middle of a naval battle, well it sounds like war and from a distance. Im downloading ur current version now. And one this is true u hear aircraft before u see them alot of the times, which is quite realistic in my opinion
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Old 09-29-07, 09:31 AM   #13
Hawk_345
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i never even knew this existed till now, i will give it a try soon.
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Old 09-29-07, 07:44 PM   #14
leovampire
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Default Thanks WilhelmTell

Quote:
Originally Posted by WilhelmTell
Yes, I did some more 'sound-tuning' for my own game but I decided not to upload it yet as I thought nobody was really interested in it anymore. There was not much feedback here as you can see, so I never knew what people do like or don't like with this little mod.
Furthermore, as soon as Skwasjer is done with his updated S3D, which supports editing of the SH.sdl then as you know, people will be able to easily change all that to their own liking.

*edit* Link to the file is working again, Dave. It is my latest version.
I will download it and add it to my game tonight!
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Old 10-04-07, 07:18 AM   #15
The General
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Default

A terrific, compulsary MOD, thanks very much!
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