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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2007
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Oh yes! I was trying to evade 2 DD convoy escorts and fogot to check the silent running mode. Couldn't figure out why it was so hard to throw them
![]() Anyway I was lurking about 200m down (it was early war, so the DCs couldnt reach me). After about 3 hours of constant bombardment, they both ran out. It was easily over a hundred each. They then circled me for a while after that before i finally noticed my crass error. Then they went to rejoin the convoy which by now was about 60km away. I figured their heading would tell me which way the convoy was, so i plotted an intercept for the convoy and about 3 hours later ran into them again. So i dived, knowing full well i was safe from them, had a peek with my periscope and saw one of them was on fire. A couple of minutes later the other one was on fire too. I realised there was a gun battle going on, and soon enough i noticed another type VII was on the surface dukin it out with the DDs. The VII won the battle completely. I was just about to surface and join in when i realised the two destroyers were sinking. Awesome. What a mod is GWX ![]()
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#17 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
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Someone posted late war DD's have about 300 DCs.
I dont remember when.
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#18 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
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Only speaking from own experience:
I was in the med, around 8 PM under a clear evening sky, encountering a taskforce with 2 BB, 4 light cruiser and 2 DD of different makes. I was close to shore, depth under keel was about 25 meters. I put 3 fish in one BB, 1 in the other, then quickly turned to use my stern fish on the second BB. I had all but the last fish on slow speed, so I wouldn't be detected until the first hits and I would have already turned 180 to fire my last fish. Anyway, 2 hit BB#1 and 2 hit BB#2. BB#1 settled and sunk after about 30 minutes. BB#2 went past, heavily listing but not sinking. The DD's came in my direction, and although silent running found me in this shallows. I went to the maximum depth possible, full speed towards the deep, about 20 km away. Both DD's kept on DC'ing me, but through turning and snaking I kept out of harms way, only receiving minor damages. After a while, 1 DD kept on pinging me, circling me, while the other kept on DC'ing me. Again after a while, they both kept charging me, the circling one again joining the charges, but nothing was thrown. When I got to the deeps, I went to 100 meters and to silent running, changing my course gradually. Finally they lost me, my batteries being on 20%. The time was now 10 AM! So from what I have experienced, i would suggest that different kinds of DD's have different amounts of DC's. But they DO seem to work together when one is out of DC's, keeping asdic-contact while the other goes for blood. Very realistic, very nervewracking, utterly great!! |
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#19 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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I usually try not to hang around to find out how many DC's they have.
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#20 |
Frogman
![]() Join Date: Jan 2005
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know whats annoying ...when an ash can lands on the bridge and doesnt explode.(event camera saw it go right in where the watch crew stands)
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#21 |
Sea Lord
![]() Join Date: Apr 2007
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That's cool! I didn't know they were modeled so accurately. I wonder if you surfaced if it would have been there on the deck.
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#22 | ||
Watch
![]() Join Date: Jun 2007
Location: NC
Posts: 29
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Go to flank speed rigth as they start their attack run, all the wihle changing direction and depth. In the midst of the depth charges going off, cut to 1knt. And make sure to have silent running on. I never forget that though, always make sure it is on when DD's start approaching my possition. Does the sub produce more noise when turning at chaning depth at 1knt on silent running? Even though it is painfully slow, is it better just to have the rudder and amid ship and remain at depth after the attack run to help avoid detection? Or should I constantly change direction, even at 1knt on silent running? I also read on your site about sending crew to the front compartments to help dive faster, is this actually modelled in the game? I wasn't aware it was. If it is, freakin' awesome! |
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#23 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
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#24 | |
Lieutenant
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#25 | ||
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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For us who don't use event camera, it doesn't matter. We would never know what hit us. At least the conning tower would be destroyed
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#26 | |||
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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I limit rudder deflection to 10 degrees, it appears that full rudder deflection creates noise. Also the small change in heading seems to throw the AI off and the Escort will dump far enough to miss. I'm told by the modders that sending crew forward does not help as balance is not programmed. After firing torpedoes I stay near the surface for 15-30 seconds at flank to get masking by convoy noise. After this initial dash , I go to about 50-60 meters before reducing speed to on knot and changing course again. About 50% of the time the escorts don't come even close to me. If I think I'm in for a bad shaking, I go to the damage control screen ready to deploy the damage control crew. This is where a matter of seconds can be crucial.
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#27 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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OH!!!
I read your article on surving being DCed and evading the DD's. To point that is what I've being doing, but not all of it. The first thing I do, I automaticly go as deep as I can, as fast as I can. It makes sense to gradually go deeper. If the depth to the bottom is a 100m, don't go 100m right away. Basically, go 60m, then 70m, 80m and so on, while chaning direction. Go to flank speed rigth as they start their attack run, all the wihle changing direction and depth. In the midst of the depth charges going off, cut to 1knt. And make sure to have silent running on. I never forget that though, always make sure it is on when DD's start approaching my possition. If depth to the bottom is 100 meters, you shouldn't be attacking. You also should be on silent running from the very beginning of the approach. If you wait to go silent 'til destroyers are approaching that's too late!
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#28 |
Watch
![]() Join Date: Jun 2007
Location: NC
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Thanks for the suggestions. I had an idea on how to evade or to stay silent, but I didn't fully understand the game mechanics and the way to go about it.
Now I feel like I am better prepared in dealing with escorts and DDs in general. I was going abot it a bit wrong trying to evade the DDs. And I was making a huge mistake in trying to attack a merchant with an escort in 40m deep water...yea I know. So next time when out to see, I think I'll pass on trying to attack ships with escorts or DDs in water less than 200m deep, if I can truly avoid it. |
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#29 | ||
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
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Looked but dont see a Wiggle Wagle?
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#30 | |
Stowaway
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I'm using the external camera to see more or less how deep it is (not to evade DC), without pinging you have no idea. Colors on the map don't tell much, there should be numbers like on real maps but that would be enormous work to implement in sh3. Another thing, maybe it can be fixed? I think that when DC hits the bottom it goes off. Maybe they are just set to that depth but it looks like hitting the bottom first. PS rolling DC over my hull happened to me... not a very nice feeling... |
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