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Old 01-26-25, 06:00 PM   #31
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Sorry for long silence. Radio jamms.. Guess I occasionly overwrited my previous save.. Sorry. Forget the April, 44.

Twas July 13, 44 when I got transfered from Midway to Majuro. There was Absolutely NO HOME BASE ICON on map as soon as the new patrol started (August 2, 44). Supply bases only. Hence nothing disappeared when ocean bound.

Save folder link https://disk.yandex.ru/d/0vD5Lj0LI1rJlA

P.S. And Proppie.. Thanks for still messing with me))
Well, that 00000019 folder is a Porpoise "default" start save, and does not have any Tambor data in it. Do you have a folder from just before you transferred from Pearl to Majuro? Pearl where you came from, Majuro where you went, and Saipan where the Tambor goes to on 3rd July, 1944 all look fine, so see if your Home Port isn't Saipan, over by Guam. But realistically, it should not have offered you Majuro, but rather Saipan, if you asked after the 3rd of July... The area is still contested, so you might find some Japanese shore guns still active in the area... but if Saipan is not your home port, find the Save folder just before you departed Pearl, and post that.
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Old 01-27-25, 02:16 AM   #32
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Well, that 00000019 folder is a Porpoise "default" start save, and does not have any Tambor data in it. Do you have a folder from just before you transferred from Pearl to Majuro? Pearl where you came from, Majuro where you went, and Saipan where the Tambor goes to on 3rd July, 1944 all look fine, so see if your Home Port isn't Saipan, over by Guam. But realistically, it should not have offered you Majuro, but rather Saipan, if you asked after the 3rd of July... The area is still contested, so you might find some Japanese shore guns still active in the area... but if Saipan is not your home port, find the Save folder just before you departed Pearl, and post that.
Hi, Propbie.
Sorry for that mistake with my save files.

That must be the one we're looking for:
https://disk.yandex.ru/d/SKro0zuATIsRLQ
Hope, You'll have enough strength to clean up this mess

Last edited by Poprav; 01-27-25 at 02:34 AM.
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Old 01-27-25, 11:06 AM   #33
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I would not consider this as a "mess" per se, but rather "deep research" in an attempt to find out what transpires in this game to cause issues like this, and then maybe prevent future issues with other players. With that, here is what I found in your Save game data (warning: detail and verbosity ensues).

In the CareerTrack file, your Captain's name is Basil G. Ross, and started on 7th December 1941 in Cavite with the USS S-34 (SS-139) boat... You then went to Darwin Australia and shortly after, Albany and probably passed through to the Brisbane base by 15 April, 1942. It is difficult to convert the "location" coordinates, but it looks like you sank an entire Task Force... lol - You were then sent to Dutch Harbor on the 1st of May, 1942. It is nice to see those assignments following as intended, but we do know from earlier player encounters, that the S-boats sometimes have an incorrect conning tower. Perhaps that contributes to what you encountered?? dunno. Anyway, you were promoted to Commander there in September 1943. You did the entire Alaska Campaign, and were transferred to Pearl on 22nd December 1943, still in the same S-34 boat. It looks like you had a very productive patrol on your last cruise from Dutch Harbor, finally docking at Pearl on the 26th of January, 1944. You were then given command of the USS Trout (SS-202), a Tambor Class boat, and went on patrol. You were then assigned to Midway and went on patrol 11th of June, 1944 and returned to Midway on 12th of July, 1944, when you were then given the USS Gato - which is where an error crops into the data... but why?? dunno. "NameDisplayable" stuff usual means little in the data. It is for the human eyes. Note the below differences between when you got the Trout, and then the Gato? The "Save system" does not show how the base change is initiated, but it does show a transfer to Majuro Atoll on 13 July, 1944, with a patrol start on 2nd August same, and the data ends. So, the game data shows you are currently assigned to Majuro, on 2nd August, 1944, which we KNOW is erroneous. I do not see how it did that... Current assignment is to Luzon Straits from a CenPac mission... So - I have edited the Save folder files to add another base change, and we'll see how this does for you.
Previous Flotilla and Base change:
[CareerTrack 1.CareerStatusSave 261]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1944-01-27 07:53:10
OfferedUserPlayerUnitIDLink=S18

[CareerTrack 1.CareerStatusSave 262]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=USS Trout (SS-202)
CurrentDate=1944-01-27 07:53:10
UserPlayerInstanceDisplayableName=USS Trout (SS-202)
UserPlayerUnitIDLink=Tambor

Last Flotilla and Base change:
[CareerTrack 1.CareerStatusSave 372]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1944-07-13 12:35:24
OfferedUserPlayerUnitIDLink=Tambor

[CareerTrack 1.CareerStatusSave 373]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=USS Gato *** missing "(SS-212)" ***
CurrentDate=1944-07-13 12:35:24
UserPlayerInstanceDisplayableName=USS Gato *** missing "(SS-212)" ***
UserPlayerUnitIDLink=Gato

Now, whether that missing SS-212 is the symptom, or the original S-34 boat when at Brisbane, or maybe some other reason, I do not know, but keep your original 00000001 folder 'safe', and extract this version and try running with it. I attempted to set your CurrentBase and Flotilla to Saipan. Let us know if it crashes you, or if you then have a home base to go back to.

0000001c.7z

On that Google Drive page, there is a "Download" icon toward the upper-right of the screen.
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Old 01-28-25, 05:54 AM   #34
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Icon14

Off Darwin, we had a fun party with japs, personally introducing many of them to Davey Jones. A fitting tribute to the Australian Pearl Harbor on February 19, 1942. (actually after half-a-dozen reloads)... Or somewhere at Timor Sea between Babar and Pulau Islands a couple of days before that..can't remember.. whatever.

Anyway will try a new Propbie-patched save (thanks, pal)
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Old 01-28-25, 08:35 AM   #35
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Icon9 Majuro Base Fails

Well, Propbie, what to say..

Attempt 1)
Loaded that #fixed# Majuro/Saipan save... Instant Crash To Desktop. Reloaded, same outcome..

Attempt 2)
Preloaded a working save (not the Base Office/ actually did but...CTD). An Ocean Bound one. Twas OK. Returned to Game Menue. Loaded that #fix# again... No "No Mission Too Difficult" screen... But... Finally, we got it! Majuro Atoll and Saipan (as a Home Base)!
https://yadi.sk/d/unUDqzhx1JfdiA

Trying to make it to Saipan...shortly after leaving Majuro...some 150-200 nm away.. jamms...and CTD again.. Repeated with the same result

Guess that bugged Majuro MUST BE LEFT BEHIND! at least for me .
(assuming I'm running a Midway/ Saipan option now which is OK. No complains. )

But Bad Result is a gaining skill Experience anyway! Thanks, Propbie

Last edited by Poprav; 01-28-25 at 08:57 AM.
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Old 01-28-25, 12:12 PM   #36
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Well, Propbie, what to say..

Attempt 1)
Loaded that #fixed# Majuro/Saipan save... Instant Crash To Desktop. Reloaded, same outcome..

Attempt 2)
Preloaded a working save (not the Base Office/ actually did but...CTD). An Ocean Bound one. Twas OK. Returned to Game Menue. Loaded that #fix# again... No "No Mission Too Difficult" screen... But... Finally, we got it! Majuro Atoll and Saipan (as a Home Base)!
https://yadi.sk/d/unUDqzhx1JfdiA

Trying to make it to Saipan...shortly after leaving Majuro...some 150-200 nm away.. jamms...and CTD again.. Repeated with the same result

Guess that bugged Majuro MUST BE LEFT BEHIND! at least for me .
(assuming I'm running a Midway/ Saipan option now which is OK. No complains. )

But Bad Result is a gaining skill Experience anyway! Thanks, Propbie
OK, so you are going OK then, but from Saipan?? That is the advance base now. ComSubPac wants all the new boats as far forward as is possible... :wink: Do you have transfer options available? (Besides Pearl, since it should always be available.)

I have been going through all of the other files in your Save folder, and I have noticed other anomalies, such as the Log Book was not up-to-date, and the radio messages were way behind, so I am not certain, especially now, as to what happened, because none of the files "jive" with each other - they are not coordinated in time... This somewhat begs the questions: "How much Time Compression do you use, and how frequently?? Are you saving to a new file each time you save the game, or are you overwriting a previous save?
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Old 01-29-25, 01:38 AM   #37
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OK, so you are going OK then, but from Saipan?? That is the advance base now. ComSubPac wants all the new boats as far forward as is possible... :wink: Do you have transfer options available? (Besides Pearl, since it should always be available.)

I have been going through all of the other files in your Save folder, and I have noticed other anomalies, such as the Log Book was not up-to-date, and the radio messages were way behind, so I am not certain, especially now, as to what happened, because none of the files "jive" with each other - they are not coordinated in time... This somewhat begs the questions: "How much Time Compression do you use, and how frequently?? Are you saving to a new file each time you save the game, or are you overwriting a previous save?
As for the Saipan-elsewhere transfers:
https://disk.yandex.ru/d/wn27V5W-n6Fp4A

LOG BOOK
Permanently erroneous. Tonnage grouped in random and mostly incorrectly attached to a day/time of actual sinking. In my experience of FothRS (SH4) gaming there was no realistic log book in Home Base Office. Except for the one while in patrol on boat.

TIME COMPRESSION

Well, it depends... Sometimes it's x4 (when lifeguarding)... sometimes x1024, even x2048 when amidst nowhere in the ocean desert. Nevertheless consider to decrese it when on approach to busy sea/air navigation areas (friendly/hostile ports and waters).

FILE SAVING

Always delete the old file. Than save a new one (but keeping the previous name...is that a mistake?)
No overwritings.

Over.
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Old 01-29-25, 09:42 AM   #38
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Yeah, the Log Book in the office has been a bother since v1.0.xx whatever it was for my original disk. All patrols are off by 1 in the numbering, and sunk ships are somehow dropped, often if they are a "repeat" of an earlier same-named ship. The numbering of the patrols is easier to understand, in that one fellow started counting the computer way with 0, 1, 2, etc., while the next fellow started counting like a human, unsing 1, 2, 3, etc... still not an excuse though for the discrepancy.

It sounds like you use Time Compression the same way as I do.

As for game file saving, it is best to do a completely new Save each time you do it, even if you make 15 saves on any given patrol. After you dock, you can then delete some of those, keeping one or two for the "just-in-case" situation you will invariably hit, such as a base transfer going awry... - the practice does use up a bit of hard drive space, if that's what you're worried about. However, I would not think that re-using the name of an already deleted save would be a problem, but we have seen quite a bit of "strange" from the game... I usually do something like "P205074303" or similar, with the P being Patrol, 2 is 2nd patrol, 050743 is the date, and 03 is the save number of that patrol. You are allowed like 32 character names, so can be more descriptive than I am there.
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Old 01-29-25, 10:50 AM   #39
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Icon11 LifeGuarding Mission

Thanks for such a detailed review, pal. Hope it will come in handy.

And back to Lifeguarding.

Sometimes when on a rescue with time compression 32+ it instantly drops down to 8.. Does it happen because of some obstacle (or a man yet not sighted, especially out of flares) in the water..? Or for some other reason? Occasionly have made it to see some guys in distress with no red smoke but very, very rarely.

Recall you taught me it's easier to find a flee on a dog rather than a man in the ocean... But it is a distressful shame for me not to find 2 of 3 downed crews reported ..
Yeah, I remember ...It's all about realistic marine warfare, but..never like it to loose, letting boys for sharks to feed..

Last edited by Poprav; 01-29-25 at 10:51 PM.
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Old 02-05-25, 05:46 AM   #40
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Support Deck Gun Toggle Failure

Same Old Deck Gun Issue.

Recently upgraded my bow deck gun to double fore'n'aft one.

Issue No.1
Couldn't man my aft DG. Even the slots for crew to man vanished unlike the Fore DG, which is ok (meaning it's manned all right)..but...

Issue No.2
The Fore Gun is uncontrollable, completely. Unlike the Stern one.


save_folderhttps://disk.yandex.ru/d/Dv_HZYGX1nvDeA

Tried to do some fixes. https://disk.yandex.ru/d/fWLQoCLaf410bQ
Did my best in a way of "...Support/How To/NewColetrainsAndOthersDGfix", but manning the Aft DG is the only achievement. Appeared even slots for gunners . Unlike the Gun Name in the crew management screen..

But can't control the bow gun still.. Only the Aft DG.

Any help appreciated.
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Old 02-05-25, 09:58 AM   #41
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Originally Posted by Poprav View Post
Same Old Deck Gun Issue.

Recently upgraded my bow deck gun to double fore'n'aft one.

Issue No.1
Couldn't man my aft DG. Even the slots for crew to man vanished unlike the Fore DG, which is ok (meaning it's manned all right)..but...

Issue No.2
The Fore Gun is uncontrollable, completely. Unlike the Stern one.


save_folderhttps://disk.yandex.ru/d/Dv_HZYGX1nvDeA

Tried to do some fixes. https://disk.yandex.ru/d/fWLQoCLaf410bQ
Did my best in a way of "...Support/How To/NewColetrainsAndOthersDGfix", but manning the Aft DG is the only achievement. Appeared even slots for gunners . Unlike the Gun Name in the crew management screen..

But can't control the bow gun still.. Only the Aft DG.

Any help appreciated.
yes.
this is the way.


you have Ubi to thank for that feature. there is no fix that any of us have discovered.

i remember the first time i encountered it. i forget which boat i was driving and it had one DG, forward. while in port, a new option appeared for two DG, one fore and one aft, and i probably had the same thought as you: i can man the forward gun and my crew can fire the aft weapon and we will rule the seas.

imagine my surprise when we went to sea and i discovered that the only weapon i could direct was the aft weapon. Nuts.

FYI, i stopped the mission, reloaded my in-port-save, and got rid of the second DG.

good luck with whatever you choose to do.
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Old 02-05-25, 11:27 AM   #42
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Ja, Herr Kaleun!

Gonna push forward with 30 degree blind zone of my aft and a bunch of cowboys shelling out everything from a bow
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Old 03-25-25, 11:49 AM   #43
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Icon9 Uncontrollable Flak gun

Finally ended up the fleet boat story.
Trying to play a new U-boat Mission campaign ran into a new issue:

gaining 2500 renown at the start upgraded the 3.7 cm Flak SK c/30 to Automatic FK M 42 one.

But... when it came to defend my boat from a Catalina raiding around found my Flak absolutely unable to control.
Cause its barrel was tightly welded in between the railing of a fire pad...
https://disk.yandex.com/i/ceEWTlj8sjd-6w
Uncontrollable but .. ready to fire! In only one direction - on my boat poop deck..
https://disk.yandex.com/i/d-OQfcTTvDh-MQ
Wether its an act of sabotage made by an enemy intel onboard or a graphics bug it's up to you to decide.
Folks! Any help would be appreciated
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Old 03-25-25, 12:19 PM   #44
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Originally Posted by Poprav View Post
Finally ended up the fleet boat story.
Trying to play a new U-boat Mission campaign ran into a new issue:

gaining 2500 renown at the start upgraded the 3.7 cm Flak SK c/30 to Automatic FK M 42 one.

But... when it came to defend my boat from a Catalina raiding around found my Flak absolutely unable to control.
Cause its barrel was tightly welded in between the railing of a fire pad...
https://disk.yandex.com/i/ceEWTlj8sjd-6w
Uncontrollable but .. ready to fire! In only one direction - on my boat poop deck..
https://disk.yandex.com/i/d-OQfcTTvDh-MQ
Wether its an act of sabotage made by an enemy intel onboard or a graphics bug it's up to you to decide.
Folks! Any help would be appreciated
my recommendation: when you detect an airborne enemy, dive the boat.

even if you shoot one down, you will be inundated with additional aircraft until one of them sinks your boat and sends your valiant crew to Davy Jones' Locker.

Dive the boat. observe through one of your scopes. surface when the a/c passes.

good luck, Herr Kaleun!

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Old 03-25-25, 06:37 PM   #45
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Originally Posted by KaleunMarco View Post
my recommendation: when you detect an airborne enemy, dive the boat.

even if you shoot one down, you will be inundated with additional aircraft until one of them sinks your boat and sends your valiant crew to Davy Jones' Locker.

Dive the boat. observe through one of your scopes. surface when the a/c passes.

good luck, Herr Kaleun!

Thanks for your prompt answer, Herr Kaleun!

I fully agree it's a normal procedure to dive the boat when an enemy aircraft is detected.

But sometimes availability of the flak is crucial for your survival. Especially when unable to dive due to some critical damage. Unfortunately one may come after being dive bombed by a puny corvette or ch-28.

And as to my experience Flaks are of a real help when you deck awashed at night attacking enemy cargo or even a light ASW escorts.

Anyway it's a great shame to have such a barrel onboard and be unable to use it.. and loosing renoun to upgrade something inoperable can't be a lucky strike at that I guess...

May be there's still a way to get it fixed..?

Last edited by Poprav; 04-23-25 at 07:12 AM.
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