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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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So it would seem.
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sent from my fingertips using a cheap keyboard |
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#17 |
Ace of the deep .
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#18 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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My concern with SH5 is not about what can be done by modders, but what can't be done. If there are significant issues with SH5 that simply can't be fixed due to lack of access (legally or technically) to the affected files and code, then I would guess most of the modders will be asking themselves "what's the point?". Some of these significant issues that no one (to my knowledge) has touched yet are:
JD |
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#19 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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What is the word on editing the campaign? I hate to say it, but I am out of the loop on that one.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#20 | |
Ace of the deep .
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#21 |
Chief
![]() Join Date: Jan 2008
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Yeah me too sober. The game really is more fun and challenging to me when going to sea with a clear objective.
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-Fighting is a lifestyle- ![]() |
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#22 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Like they did in real life.
I don't understand why people don't like historical accuracy in a simulation. ![]() JCC |
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#23 |
Captain
![]() Join Date: Mar 2007
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Seroiusly... like in real life? I may be misinformed, but in all I've read about sub warfare in both major theaters, I don't recall captains being dispatched with orders to sink X tons, or to hunt and sink X number of battleships or cruisers before a specific date.
I may be wrong but to the best of my recollection subs were assigned patrol areas and told to hunt. At best they were given orders to target specific, broad category ship types, such as merchants, or warships. Barring an occasional SpecOps type mission, or later on in the PTO, being assigned to "lifeguard" duty (usually a detour or interruption on the way to or from a patrol area), I really don't see how the campaign in SH5 - out of the box - can be viewed as anything other than a "lets jazz things up for arcade game crowd" type of implementation. The only thing missing is power-ups and health packs. Yeah, it may be more fun and challenging, but real? No. Sorry. JD |
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#24 |
Stowaway
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BBW did massive amounts of work on the Campaign files.
But took the summer off waiting for Units to be imported. I'm busy creating Add-ons for S3d that allow working with SH5 Controllers in S3D, along with other Tools all may need. This will allow new Ships to be imported by the masses that use S3D. We do what we can, when we can, as fast as we can. Even when we are working with less then minimum system specs. |
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#25 |
Admiral
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#26 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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During the Norwegian campaign Sub commanders were specifically ordered to concentrate on Naval vessels and, if necessary, to ignore merchant shipping. As I said in aother thread, given the Doenitz knew exactly how much tonnage he had to sink on a monthly basis to bring England to surrender, and given that he had around 40 operational U-Boats, do you really think he told the commanders just to go out to Grid X and see what you can find? Do you think his orders to Prien was to drop by Scapa Flow and have a quick look see? Of course they had mission requirements. JCC |
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#27 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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#28 |
Rear Admiral
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![]() Silent Hunter 5 ![]() "The Hold Out crowd" No Patch's, No super Mod's, No problem. |
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#29 | |||
Captain
![]() Join Date: Mar 2007
Posts: 508
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Then here we're agreed. Broad category target types, such as merchants or warships... as I stated. We may want to start our "reading" by reading the post we're replying to, eh? ![]() Quote:
What you're referring to is a strategic not an operational consideration. That would place it even above Doenitz' position at the start of the war. At Doentiz' level (operational), the task was to create the appropriate doctrine, ensure an adequate level of training, then to position his assets at the right place and at the right time in order to satisfy his directives. If planned and executed correctly, and given the required resources, the required tonnage would be sunk. That it didn't happen historically is in no way an indictment of the u-boat crews (ie, failed missions), or even of Doenitz himself. If blame needs be placed, it would have to be laid at the door step of the pre and early war naval planners (Hitler, Raeder, et al). Clearly the resources were not adequate to the task given Doenitz early in the war, and from there the strategic priorities and subsequent investment in the u-boat arm did not permit the technology or the numbers to keep pace with the allies. So no... I stand by what I said. At the individual unit level this kind of thing (go to location X and sink Y tons) just didn't happen. It most certainly was not the norm, as it is portrayed in SH5. Now, if you have credible references to the contrary I'd be happy to stand corrected. Quote:
Sorry, but from an historical perspective, this just doesn't play. And neither does SH5. JD Last edited by jdkbph; 07-19-10 at 08:30 PM. |
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#30 |
Frogman
![]() Join Date: Dec 2009
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You're not wrong. The subsim staff just have battered wife syndrome and will defend SH5 to the hilt, including making excuses for its failure with disingenuous and intellectually dishonest arguments.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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