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Old 03-02-10, 09:43 AM   #211
Aces
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Hello DD and another big thanks to you and FM for your fantastic mods.

When you say the sound issue are you meaning the new sounds or is there an issue with the sh3.sdl file?.

Many thanks and best regards

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Old 03-02-10, 10:15 AM   #212
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Quote:
Originally Posted by DivingDuck View Post
well, damn good suggestion. It was way too obvious to use a dial controller. Have used it a hundred times for all the food. But it didn´t appear to me in this environment. I was so locked in the SMC pattern while working on the engine. Stupid me.
Ah ok, didn't know you knew about this trick. I understand how you can get carried away with SMC, I could too. After I debugged it, and implemented it in S3D, I saw so many new possibilities (and I have tried many for proof of concept and for ie. Tomi's engine), but it can make one forget there's sometimes also easier ways
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Old 03-02-10, 10:19 AM   #213
[SJ]nailz
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Quote:
Originally Posted by Reece View Post
@ [SJ]nailz, the patch is so that an application, like SH4, can use memory greater than 2Gb, so naturally nothing else is required for 64 bit system to work
WRONG

It quite clearly says in the readme that the 4GB patch is an attempt to try to make a 32bit application use 64bits worth of memory ON A 64bit SYSTEM.

SH3 is a 32bit app (x86 architecture) it can only access less than 3GB of RAM. It doesn't matter whether you have XP32bit or XP64bit, SH3 is a 32bit program, and that is that.

Using this patch ON A 64bit OS will give SH3 a memory boost.

Quote:
Originally Posted by Reece View Post
BUT it can be used in 32 bit XP with the /3Gb switch added to the boot.ini file, this will allow the application to use 3Gb instead of 2Gb, HOWEVER, although SH5 will now run other applications are effected by this switch causing stuttering, lockups etc, this is what I found so I don't use the patch!:
Sure, it can, but you are altering the way XP orders it's memory by using the /3Gb switch, this is why the jumping and stuttering with other programs, not because of this patch.

If you are using it to try force more memory on a 32bit system of course it will cause problems as this was not its intended use.

In the first quote you mention SH4, in this quote SH5, I'm talking about SH3. I don't know about the others, but SH3 running on a 64bit OS, will benefit from this patch.

Do you have a 64bit OS? judging from your posts, I think not, I hate to slam you but you are telling people to not use a patch because of your experience in using it incorrectly.

To sum it up;



If you have a 32bit system USE AT YOUR OWN RISK.

If you have a 64bit system and 4GB or more of RAM USE IT
. If you want to.
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Old 03-02-10, 10:25 AM   #214
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Moin,

@Aces:
as Skwasjer suggested I´ll skip the SMC approach for the engine´s sound and use a dial controller instead. Thus there won´t be no need to completely rework the SMC for the "sound animation" in order to get rid of the jet like sound when changing speeds.

Besides I´ll fine tune the sound settings and considering to reduce the number of soundsources used, because I´m starting to suspect the CTD may be sound driver/card related. But that´s just fishing in muddy waters as I´m usually not much into sound issues.


Regards,
DD
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Old 03-02-10, 10:28 AM   #215
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I use only stern quarters and "kitchen" at this time. Disel compartment is great, but also little empty. I think this can be change in the future, but mod is very good!:
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Old 03-02-10, 10:31 AM   #216
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Quote:
Originally Posted by [SJ]nailz View Post
WRONG

It quite clearly says in the readme that the 4GB patch is an attempt to try to make a 32bit application use 64bits worth of memory ON A 64bit SYSTEM.

SH3 is a 32bit app (x86 architecture) it can only access less than 3GB of RAM. It doesn't matter whether you have XP32bit or XP64bit, SH3 is a 32bit program, and that is that.

Using this patch ON A 64bit OS will give SH3 a memory boost.



Sure, it can, but you are altering the way XP orders it's memory by using the /3Gb switch, this is why the jumping and stuttering with other programs, not because of this patch.

If you are using it to try force more memory on a 32bit system of course it will cause problems as this was not its intended use.

In the first quote you mention SH4, in this quote SH5, I'm talking about SH3. I don't know about the others, but SH3 running on a 64bit OS, will benefit from this patch.

Do you have a 64bit OS? judging from your posts, I think not, I hate to slam you but you are telling people to not use a patch because of your experience in using it incorrectly.

To sum it up;



If you have a 32bit system DO NOT USE IT.

If you have a 64bit system and 4GB or more of RAM USE IT. If you want to.

Hi there mate,

I believe you must be right but,
However I am using a Xp Pro, 32 bit system and patched
the SH3 exe and applied the 3 Gbs patch to the boot.ini and
until now I had no problems of what so ever!

Now, I think it also depends on the Machine power or Specs,
on the hardware you have, and on Graphic card memory also
along with other stuff, cause apart from that and the fact
that SH III was built to Run on a 32 bit system it haves also
its own memory capability the in fact I doubt it reaches the
2 Gbs... Problems started when Mods that ask more memory
to function properly were released, and that is also a fact
that you can full the system for a time but after the system
will win , this means all sorts of problems can happen and
the better one is just game CTD....
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Old 03-02-10, 10:42 AM   #217
[SJ]nailz
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Quote:
Originally Posted by JCWolf View Post
Hi there mate,

I believe you must be right but,
However I am using a Xp Pro, 32 bit system and patched
the SH3 exe and applied the 3 Gbs patch to the boot.ini and
until now I had no problems of what so ever!

Now, I think it also depends on the Machine power or Specs,
on the hardware you have, and on Graphic card memory also
along with other stuff, cause apart from that and the fact
that SH III was built to Run on a 32 bit system it haves also
its own memory capability the in fact I doubt it reaches the
2 Gbs... Problems started when Mods that ask more memory
to function properly were released, and that is also a fact
that you can full the system for a time but after the system
will win , this means all sorts of problems can happen and
the better one is just game CTD....



Dont get me wrong, I'm kind of agreeing with Reece as well as disagreeing, and I'm not wanting to start a flame war, but if you read the manual, on a 64bit OS, there really is no downside. On a 64bit OS there is no need to mess with any boot.ini files or anything, with a 64bit OS you run it, and throw it away, no messing, it's spot on.

If you want to use it with a 32bit OS, fair enough, if it helps you, sweet.

Reece however was saying Dont use it. That I disagree with, if you know how to use it, and then use it properly, with a 32bit OS, it's a good addition. No doubt.




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Old 03-02-10, 10:43 AM   #218
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Quote:
Originally Posted by DivingDuck View Post
Besides I´ll fine tune the sound settings and considering to reduce the number of soundsources used, because I´m starting to suspect the CTD may be sound driver/card related. But that´s just fishing in muddy waters as I´m usually not much into sound issues.
Not so sure all CTD are sound related. I deleted the sound folder from the mod so I could revert back to the original GWX diesel engine sounds. I'm currently running the mod OK and am out on patrol but if I add an additional mod (in port not mid-patrol) such as Raptors Uniforms (lots of hi-res graphics maybe?) I get a CTD. I haven't had to disable any mods though.

I have read that others get CTD out of St Nazaire and Kiel but I haven't tested these ports yet and I'm not sure if those affected use the new animated sub pens mod, which I don't. Out of interest, I will create a test career and see what happens in these ports.

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Old 03-02-10, 10:56 AM   #219
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Quote:
Originally Posted by [SJ]nailz View Post

If you have a 32bit system DO NOT USE IT.

If you have a 64bit system and 4GB or more of RAM USE IT. If you want to.
Hi Shipmate,

Not being particularly computer savvy, I hesitate to disagree with you.
However, since upping the memory on my 32bit WinXP system to 4gb, I have used the patch seemingly to good effect, on the "heavier" SH3 versions (notably LSH5 and WAC 4.1).

I have noticed no knock-on effects whatsoever, and the horrendous stuttering I was occasionally getting with FM's Interior mod has now disappeared!

Correct me if I am wrong, but I got the impression the patch only affects exes upon which it has been applied for as long as they are being run. The OS reverting to the usual memory allocations thereafter.

Certainly I have not noticed any problems with other applications that I have run after exiting programs upon which it has been employed.
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Old 03-02-10, 11:02 AM   #220
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Quote:
Originally Posted by Cheapskate View Post
Hi Shipmate,

Not being particularly computer savvy, I hesitate to disagree with you.
However, since upping the memory on my 32bit WinXP system to 4gb, I have used the patch seemingly to good effect, on the "heavier" SH3 versions (notably LSH5 and WAC 4.1).

I have noticed no knock-on effects whatsoever, and the horrendous stuttering I was occasionally getting with FM's Interior mod has now disappeared!

Correct me if I am wrong, but I got impression the patch only affects exes upon which it has been applied for as long as they are being run. The OS reverting to the usual memory allocations thereafter.

Certainly I have not noticed any problems with other applications that I have run after exiting programs upon which it has been employed.
The patch itself, for what I can gather, isn't the problem, it's messing with XP's boot.ini that causes problems.

My advice was based on what I had read, and understood. The manual for the patch says 64bit systems, Reece says don't use it, a whole thread says don't use it!

All I know is that on my system Win7 64bit before I installed it SH3 would CTD, after it is perfect.


***EDIT***

First post edited from DO NOT USE, to USE AT OWN RISK.
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Old 03-02-10, 01:04 PM   #221
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Hypothetically speaking, is there a way to undo this 4gb patch?
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Old 03-02-10, 01:23 PM   #222
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Quote:
Originally Posted by vergol View Post
Hypothetically speaking, is there a way to undo this 4gb patch?
Yes definitely, very easy indeed.
Windows XP/2003/32bit systems using boot.ini /3GB switch is a microsoft practice, it is recommended for running large applications for example standard practice for using Exchange on a 32bit system. Of course you have to know what you're doing and how it can be effecting other things. For home users I'm positive it won't effect most people. The 4GB Exe patch for SH3 is something that only effects SH3 when applied. I use both of these on my XP/32bit/4GB Ram machine and yes it definetly fixed the problems I had with a very heavy modded game.
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Old 03-02-10, 01:29 PM   #223
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Quote:
Originally Posted by vergol View Post
Hypothetically speaking, is there a way to undo this 4gb patch?

Yep first take of the SHIII exe and put there the Baked up one, I did a Back up long ago....Still use it for occasions like this, then replace the Boot.ini for the back up boot ini that I assume you have made before patching it with the 3 GB patch....

If you have no Boot.ini back up just open the actual Boot.ini with notepad and take this line of /3GB /USERVA=2990 , Save it and restart your PC...

everything it is back to the previous state
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Old 03-02-10, 01:31 PM   #224
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Well, thanks to Makman's advice I got her running with ACM via S3D. Also, with a little tweaking in the config, I now have a near complete free camera/fps experience below decks. Now the only nut I can't seem to crack is the bridge view. I'm rooted to the ground. There's got to be a way to get the bridge view to always be a free cam.
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Old 03-02-10, 03:33 PM   #225
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Just a small parenthesis concerning the 4Gb patch.
I've just patched the SH3 executable using this patch and I successfully loaded the mission ''Barham''. Before, (and with the FM_New Interior mod enabled) this mission wouldn't load and the game would CTD. The same with my career. So, my conclusion is that [SJ]nailz is right, at least as far as win7 x64 is concerned.
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