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Old 02-03-10, 06:39 PM   #376
Semtex
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hm. in fpp mode when we dive we will se crew moving to front of our uboot?
maybe anyone knows :P
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Old 02-03-10, 06:54 PM   #377
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Quote:
Originally Posted by Galanti View Post
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.

I have always wondered that when we place a mark on the map the only label we can get is Mark (number) when really what we need is time of the mark.
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Old 02-03-10, 11:23 PM   #378
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Platapus:
Not sure if your Brezinsky (sp) comment was for me or not...just kidding!

Yes to other comments: I have asked about this (being able to write to the tac map) for some time, but have never gotten an answer. Maybe won't until the new version comes out. If only UBI could make the map capable of being modded, I think the solution would rapidly emerge and a variety of options would be available - in fact, just think of the possibilities!
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Old 02-04-10, 12:27 AM   #379
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Platapus: Brzezinski , Brzezinski , Brzezinski ...there got it.

Just picked up on the DRM requirement to be on-line full time when playing SH5. My enthusiasm has tanked. See the forum thread headed "DRM in Silent Hunter V" if you're not aware of this travesty.
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Old 02-12-10, 12:28 AM   #380
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You guys should worry about carrer ending up in 1943, neither about having only 1 type of sub.

Like Dan said, this game is far more open to modders then the previous versions, so you can bet to see all campaign til 1945 and all subs in a few months, on the modding forum.

Also, about the hardware. The new Asus laptop with i7, 5800hd, 1tb hd and 8gb ram ddr3 is avaliable for 1500 dollars, with is cheap in my opinion. And its a LAPTOP! Desktop should be much cheaper then that.

Also dont worry about being connected to play: Give it a few weeks, so you can play without connect. Just make sure you buy the game, we dont want to tell ubi "dont make SH6 cos ur wasting money".

You gotta remember: For the arcade player, this game is awesome as it is. For the simulation suckers like us, there is the modding fantasy to make it look exactly like it should be. Honestly, I wouldnt like the game to be sold perfectly as it should be. Modding is the reason why pc games are at least twice as fun as console games.
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Old 02-12-10, 04:52 AM   #381
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I'm not sure what arcade player means in the context of Silent Hunter
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Old 02-12-10, 07:22 AM   #382
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Quote:
Originally Posted by elanaiba View Post
I'm not sure what arcade player means in the context of Silent Hunter
i guess most of us also dont know...but fact is, the interface we see on ALL screens and footages, looks like arcade. so many here guessed, the game has as a main target group the casual gamers, who are mostly arcade fans...easy gameplay...easy to handle...fast fun.
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Old 02-12-10, 07:47 AM   #383
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I understand your fears, but the primary reasons the interface was done like that are:

-to make it unobtrusive so the player is better able to enjoy the FPS camera
-to present the primary tactical choices and make the interface more understandable while NOT changing the functionality behind it.

Ask Neal to press the CTRL key.
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Old 02-12-10, 08:19 AM   #384
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Quote:
Originally Posted by elanaiba View Post
Ask Neal to press the CTRL key.
Oooo, a hint! Okay, Neal, press the CTRL key, press the CTRL key!!!
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Old 02-12-10, 08:27 AM   #385
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elanaiba, I think the new GUI looks great, at least stylistically. Can't wait to see how it plays.

But I ain't calling you Big Boy.
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Old 02-12-10, 09:18 AM   #386
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Consulting the keyboard map posted in the other thread, and consulting an English to French dictionary, I'd say the CTRL key turns on expert mode.

Now what does expert mode look like....
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Old 02-12-10, 09:20 AM   #387
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CTRL key Neal...CTRL key!
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Old 02-12-10, 02:36 PM   #388
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Quote:
Originally Posted by mookiemookie View Post
Now what does expert mode look like....
No icons at all or... lots more icons.
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Old 02-12-10, 02:41 PM   #389
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In case you missed it, Neal posted a shot of the english version of the keyboard layout in another thread:

http://www.subsim.com/2010_02/sh5/previe12.jpg
http://www.subsim.com/2010_02/sh5/previe14.jpg
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Old 02-12-10, 04:26 PM   #390
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Quote:
Originally Posted by Philipp_Thomsen View Post
Like Dan said, this game is far more open to modders then the previous versions, so you can bet to see all campaign til 1945 and all subs in a few months, on the modding forum.

Also, about the hardware. The new Asus laptop with i7, 5800hd, 1tb hd and 8gb ram ddr3 is avaliable for 1500 dollars, with is cheap in my opinion. And its a LAPTOP! Desktop should be much cheaper then that.

Also dont worry about being connected to play: Give it a few weeks, so you can play without connect. Just make sure you buy the game, we dont want to tell ubi "dont make SH6 cos ur wasting money".

You gotta remember: For the arcade player, this game is awesome as it is. For the simulation suckers like us, there is the modding fantasy to make it look exactly like it should be. Honestly, I wouldnt like the game to be sold perfectly as it should be. Modding is the reason why pc games are at least twice as fun as console games.
Yes, that is a good way to look at it. If we were Consumer Guide, we would not care about potential, only the existing product. As we are subsim guys, and we know the dev team want a great U-boat sim with realism as much as we do, then it means we can be a little more understanding than the general gamer who wants every penny's worth of game product.
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