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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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So just for fun...if Ubisoft said that they will rework SH3 with any upgrades or mods you wanted....what would your wish list be?
Personally I would like a mod that made you have to become like a quartermaster before leaving dockside, and you have to load up provisions to cover your patrol, food, water etc....and if you mis-calculate you run out of rations and have to return to port of make it to a milk cow etc...just for extra realism...working out each mans rations etc. What would you ak for to better the game for you? |
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#2 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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Fix the crew management.
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#3 |
Eternal Patrol
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I already have a list several pages long full of what I think would make the perfect subsim. Basically I would like Aces Of The Deep with SH5's graphics. What I would take from SH3 is all the cool stuff that's been added with all the mods.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
Uploads: 0
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No bananas hanging in the control room.
![]() They were't even available in the UK before the war's end, at that was with regular overseas trade! Where did blockaded Germany get them from, Poland? ![]() Seriously, agree with Greybeard - improved crew management on the SH4 model. Dealing with crew fatigue was not the captain's responsibility in RL. Also agree with Johnfb that mod for victuals would enhance the game, along with an expansion of the qualifications available and more steps in grade rather than a blanket approach. The crew in-game are a rather anonymous bunch and it would be rewarding to have a few 'characters' - like an ace soundman or flak gunner or a navigator with an attitude problem - someone beyond the ordinary. However, the greatest historical aspect that I feel is missing is the interaction with BdU and other boats at sea - where are the wolfpacks? We plod about from grid to grid without overall direction or aims. Other than sinking tonnage and staying alive we operate in isolation. An overall strategic aspect and direction that evolves over time would add to the level of immersion. Maybe then I would actually read the flood of messages that I get... This should include the occasional 'single mission' - land a spy, provide weather reports, escort a blockade runner, rendezvous with another boat to transfer a wounded crewman, refuel another boat at sea or get new enigma keys, rescue ditched aircrew, hand out cigarettes and water to survivors etc.., the list is endless. These features should be easy to enable or disable via SH3 Commander for example. Ah well, dream on. 30 years ago I would have sold my soul to be playing a U-Boat sim like SH3 and I'm just thankful it's here at all. ![]() KH Last edited by Kielhauler1961; 02-23-14 at 02:31 AM. |
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#5 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
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To be able to play SH-3 on XP?
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#6 |
Eternal Patrol
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I'm not sure what you mean. I've played SH3 on XP for the past nine years.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Portugal and Spain were neutral, they simply shipped them to Portugal mainland (prior to the Allied use of the Azores) or Spain mainland and then they were transported to occupied France or Germany. So Bananas in a U-Boot, yeah could have happened. ![]() |
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#8 | |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
Uploads: 0
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Nobody on my boat seems to eat them though...need a mod that reduces them by one or two a day. ![]() KH |
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#9 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I'd like to be able to pick up survivors.
I'd like to see a walk-about Type II. (Engine room, Torpedo room, etc.) I'd like to see a WAC style Wilhelmshaven for NYGM.
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COYW !!! |
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#10 |
Mate
![]() Join Date: Apr 2010
Location: Shropshire, GB
Posts: 55
Downloads: 113
Uploads: 0
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How about shore-leave ?.... you get to go into town with your crazy crewmates, get drunk as skunks and have a big fist fight with the local Luftwaffe unit
![]() Then buy some more bananas |
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#11 | |
Chief of the Boat
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#12 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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I'd defo say an at least partially detailed interior would be a start.
Secondly the luftwaffe aint stupid, there's a few of them and like 50 of you ![]() |
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#13 |
Planesman
![]() Join Date: Nov 2011
Posts: 185
Downloads: 30
Uploads: 0
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I woul like to get a patch for SH3 with following content:
- Weather simulation: - wind to land/sea depending on sun and time- Thermal layers depending on area (atlantik, nortsea, eastsea, mediteriansea, and so on) and weather - subs can quantify the noise speed in the water when going to depth and back -> after that you know the best depth to hide or to detect surface ships - Option to order a roleplan for the crew for all situations and with choice on two or three watch system - Choice to control a german sub or an enemy destroyer, special for multiplayer - multiplayer server without tunngle or hamachi - support for 64bit os with option to use more than 4GB RAM without any other patch Last edited by Paulebaer1979; 05-04-14 at 04:36 AM. |
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