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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
Uploads: 0
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Hey guys,
How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work. Thanks in advance! Ciao, Abyssinian |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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like any bitmap texture, the thingie to the upper right with the 4 colors
keltos |
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#3 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
Uploads: 0
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Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?
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#4 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
Uploads: 0
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Anyone??? Please!!!
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...
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#6 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
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Awesome, that sorta did it. Just have a small problem. It now looks like this:
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.
See tutorial in my sig...
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#8 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
Downloads: 6
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I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.
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