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Old 04-01-10, 08:46 PM   #1
Abyssinian
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Default How to apply the occlusion map in 3ds max?

Hey guys,

How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work.

Thanks in advance!

Ciao,
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Old 04-02-10, 01:14 AM   #2
keltos01
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like any bitmap texture, the thingie to the upper right with the 4 colors

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Old 04-02-10, 08:22 AM   #3
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Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?
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Old 04-03-10, 09:21 AM   #4
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Anyone??? Please!!!
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Old 04-05-10, 11:20 PM   #5
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You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...
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Old 04-07-10, 08:06 AM   #6
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Awesome, that sorta did it. Just have a small problem. It now looks like this:
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Old 04-07-10, 05:54 PM   #7
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Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.

See tutorial in my sig...
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Old 04-08-10, 05:36 AM   #8
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I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.
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