![]() |
How to apply the occlusion map in 3ds max?
Hey guys,
How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work. Thanks in advance! Ciao, Abyssinian |
like any bitmap texture, the thingie to the upper right with the 4 colors
keltos |
Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?
|
Anyone??? Please!!!
|
You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...
|
Awesome, that sorta did it. Just have a small problem. It now looks like this:
http://i279.photobucket.com/albums/k...ian02/Iowa.jpg |
Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.
See tutorial in my sig... |
I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.
|
I use dark gray and light gray as dark/light for my AO maps otherwise they prove too shiny, like if you use Black/white
keltos |
All times are GMT -5. The time now is 10:39 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.