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-   -   How to apply the occlusion map in 3ds max? (https://www.subsim.com/radioroom/showthread.php?t=166834)

Abyssinian 04-01-10 08:46 PM

How to apply the occlusion map in 3ds max?
 
Hey guys,

How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work.

Thanks in advance!

Ciao,
Abyssinian

keltos01 04-02-10 01:14 AM

like any bitmap texture, the thingie to the upper right with the 4 colors

keltos

Abyssinian 04-02-10 08:22 AM

Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?

Abyssinian 04-03-10 09:21 AM

Anyone??? Please!!!

skwasjer 04-05-10 11:20 PM

You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...

Abyssinian 04-07-10 08:06 AM

Awesome, that sorta did it. Just have a small problem. It now looks like this:
http://i279.photobucket.com/albums/k...ian02/Iowa.jpg

skwasjer 04-07-10 05:54 PM

Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.

See tutorial in my sig...

Abyssinian 04-08-10 05:36 AM

I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.

keltos01 04-12-10 01:40 AM

I use dark gray and light gray as dark/light for my AO maps otherwise they prove too shiny, like if you use Black/white


keltos


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