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Old 02-27-10, 10:21 AM   #1
Adriatico
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Default DIRECT 3 Question to NEAL !

Dear Neal,
As you are the only one that tryied: "osp services" of some preview copy - amidst all that DRM fire, smoke, dust, mud and pukes - in 38 DRM trheads...

Please, come clear and straight - and answer the main question to all the community:
1) What is your outgoing /ingcoming speed of internet - in tested sample ?
2) What was your avarege Loading /Savegame times of Vanila misions ?

3) Did you manage to measure avarage. size of savegame ?

These 3 points - although only impression on trial copy-without mods, carreers,...etc. ARE by far - the central issue of this week !

Many people asked for constructive approach to dubious question instead of another 10 threads with fire-exchange... so Ladies and Gents:

Mr Neeeeeaal Steeeevens !!!

...or maybe not ?
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Old 02-27-10, 10:34 AM   #2
Darkreaver1980
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Quote:
Originally Posted by Adriatico View Post
Dear Neal,

1) What is your outgoing /ingcoming speed of internet - in tested sample ?
2) What was your avarege Loading /Savegame times of Vanila misions ?

3) Did you manage to measure avarage. size of savegame ?

These 3 points - although only impression on trial copy-without mods, carreers,...etc. ARE by far - the central issue of this week !
WTF?

Central issues?

Realy, im speachless

honestly, all 3 points are completly meaningless to me, they have like zero impact on the game
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Old 02-27-10, 10:40 AM   #3
Wraithe
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Originally Posted by Darkreaver1980 View Post
WTF?

Central issues?

Realy, im speachless

honestly, all 3 points are completly meaningless to me, they have like zero impact on the game
Narrowminded.....

1. Impacts a lot of things, esp dialup or pay per bandwith connections
2. Synchronization with the UbiCrap system savegames I guess mostly
3. Amount of bandwith required to save the game, see 1 and 2

Learn something about internet connections before you burst out stupid comments like that. Not everybody has a unlimited bandwith + high bandwith connection, esp not in statistics over current household connections if you go take a look at recent reports. Mind you my line has no faults, but still I would never not consider people with limited bandwith or pay per bandwith connections like you do.
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Old 02-27-10, 11:01 AM   #4
Darkreaver1980
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Originally Posted by Wraithe View Post
Narrowminded.....

1. Impacts a lot of things, esp dialup or pay per bandwith connections
2. Synchronization with the UbiCrap system savegames I guess mostly
3. Amount of bandwith required to save the game, see 1 and 2

Learn something about internet connections before you burst out stupid comments like that. Not everybody has a unlimited bandwith + high bandwith connection, esp not in statistics over current household connections if you go take a look at recent reports. Mind you my line has no faults, but still I would never not consider people with limited bandwith or pay per bandwith connections like you do.
Well, i have myself a very slow connection DSL 2000. 200 kb/s, connected 24/7. There isnt anything i could do about the load/saving times, so theyre meaningless anyway because you cant change it...got my point?

Only thing that you need to play the game is a stable connection, thats all
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Old 02-27-10, 11:56 AM   #5
Wraithe
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Originally Posted by Darkreaver1980 View Post
Well, i have myself a very slow connection DSL 2000. 200 kb/s, connected 24/7. There isnt anything i could do about the load/saving times, so theyre meaningless anyway because you cant change it...got my point?

Only thing that you need to play the game is a stable connection, thats all
If you consider that slow well then.... narrowminded =P
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Old 02-27-10, 12:29 PM   #6
Sone7
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Originally Posted by aad-marine View Post
I bet you the connection check it does to make sure your internet is working is just little pings of packets less than a kilobyte or 2.
How does it check then if the copy is legit? Logging into account at launch would do - if that's the case.
Ubi made their OSP for a reason, just checking if we're online seems not to be enough.
I think there has to be something more...
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Old 02-27-10, 12:40 PM   #7
Wraithe
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Originally Posted by aad-marine View Post
that is slow compared to the global average....
http://www.outlookseries.com/N4/Serv...5_1.7_Mbps.htm

According to that jan 15 2010 the average connection speed in the world is 1,7mbps so yes unless that article is totally bogus 200 kB/s adsl is quite a bit faster than the world average

About the online check.... there's no way they would be stupid enough to just ping the server.... haha

A damned elementary grade kid with a bit of sniffing and programming skills could crack a system like that. I'm pretty sure there's a 2 way handshake or something similiar using some ubi algorithm to calculate checksums which are then validated. Meaning you are spending cpu resources on calculating a god damn security number. This number could include everything from filedetails in the game, system details, time and date sync bla bla so on.

Last edited by Wraithe; 02-27-10 at 12:53 PM. Reason: 256 got stuck in my head
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Old 02-27-10, 11:33 AM   #8
Onkel Neal
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1) What is your outgoing /ingcoming speed of internet - in tested sample ?



2) What was your avarege Loading /Savegame times of Vanila misions ?
30-45 secs


3) Did you manage to measure avarage. size of savegame ?
1~7MB


.
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Old 02-27-10, 11:53 AM   #9
Méo
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Funny, I only got 3.46 (downlaod) and 0.65 (upload)... and I'm not ceding to panic.
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Old 02-27-10, 11:56 AM   #10
Wraithe
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Neal I do think he wanted you to measure the amount of bandwith SHV is using instead of your connection speed
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Old 02-28-10, 07:54 AM   #11
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Interesting topic to me

Does anyone know how many servers UBI has and where they are?
Thanks
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Old 04-02-10, 02:21 AM   #12
THE_MASK
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I have save gamesync turnrd off and it takes 1 second from when i get the syncing save games till when it disapeares . The gamehas never disconnected . I have 120gig amonth . Too many easter beers . happy easter everyone . I woyuld rather not have dsp though .
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Old 04-02-10, 03:41 AM   #13
IanC
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So sad really. All this talk of internet speeds and bandwith and ping times... for a single player subsim.
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