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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Okay...I know this question has been asked in many different ways before but perhaps not this way. I just finished building a new computer and will be installing SH3 (and SH4) from scratch. I have been out of the loop on much that's happened for the past year or so and I know that's my problem...not yours.
But here is my idea. There are so many mods out there and I'm certain users are setting them up in different configurations. So I thought why not have a place for people who have these variations to list them here as something others could use as a guide of sorts. This should help naturally sort out which mods work best together and also give us some choices in what mods accomplish in terms of realism, enhancement, mod fixes, graphics, sound, etc. Each suggestion could be prefaced with a short summary of what it does, how much realism gets turned on (or off), what hardware it works best with, and any other pertinent details that may apply. I will post this in the SH4 Mods section as well. So how about it? If it works, perhaps it could earn the distinction of "Sticky"!
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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its a decision of what you want and what you like. i am in the same situation, as i do not played sh3 for almost a year now. my tip is:
- download jonesofts mod enabler - look through the stickies here - download a supermod of your choice (my favorites are WAC 3.0 or GWX 2.1) - add some candy mods, which enhance the supermod (like exhaust mod, water streams, rbs sh4 effects, etc.) - see how you like the game and do some fine tuning (add and delete mods via jsgme) hope it helps.
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
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![]() ![]() ![]() - download a supermod of your choice (my favorites are WAC 3.0 or GWX 2.1) You mean GWX3.0. Gold . Don't you :hmm: ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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nope, i dont.
simply cause there are too many complications in adding mods to this version. so i prefer 2.1... and 3.0 is far from perfect. that is why i want to have the chance in adding mods of my choice! ![]()
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#5 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Well, SH4 is easier as the supermods seem to be rolled up with a lot of the smaller mods out of necessity but with SH3 we have many, many choices both large and small.
The point of my thread was to (hopefully) get feedback from people who play the sim frequently and essentially have a nice stable setup. Each "setup" reported would (also hopefully) be unique enough that in time we would have a spectrum of different arrangements so someone starting out fresh could choose. The spectrum would go from a setup that's pretty much just a game all the way up to uber realism. This seems like it would be useful and with all the people here I would think it not too difficult to get a list going.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#6 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
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Hi scrapser
Your hearts in the right place in regards helping others. First I'll say the obvious. 1. Major Mods - Have plenty of documentation and help - Usually first mod so no conflictions. 2. Other Mods (single) - Usually made for above - Rarely have conflictions when only one installed. 3. Other Mods (Multiple) - If your JSGME reports no conflictions - You should be O.K. 4. Other Mods (Multiple) - If your JSGME reports conflictions - Complications due to shared files - Merging these files is often successful (some mods already have some) - Installing these conflicting mods in certain orders (without merging files) is asking for trouble (CTD's). Even though they seem to work, you overwrite earlier mods and lose some of their benefits. 5. Creating a list for the above is a huge task - number of possible combinations - There would have to be a list (downloadable) of all the modified files. The only positive way to add loads of mods is to learn How-to-Mod. Takes time and a lot of work, but well worth it. I was going to try and help by doing a tutorial from basic to advanced (not expert) modding, but it had a poor response. Cheers badwolf. Last edited by badwolf; 01-21-09 at 02:27 PM. |
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#7 |
Seaman
![]() Join Date: Mar 2007
Posts: 35
Downloads: 25
Uploads: 0
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Well I use this ones:
-final torpedo damage (http://www.subsim.com/radioroom/showthread.php?t=105298) -open hatch (http://www.subsim.com/radioroom/showthread.php?t=104514) -Phillip Thomsen sound Pack 3.2 (http://www.subsim.com/radioroom/showthread.php?t=134491) -water stream(http://www.subsim.com/radioroom/showthread.php?t=133541) -OLC 2.4.3 (http://www.subsim.com/radioroom/showthread.php?t=134186 (brilliant by the way:p ) -life boats (http://www.subsim.com/radioroom/showthread.php?t=134988) -SH4 effects for sh3 (http://www.subsim.com/radioroom/showthread.php?t=134988) all with GWX 2.1 and it´s posterior fixes, and activated by JSGME(http://www.subsim.com/radioroom/show....php?t=141773)!! And install in the order posted and read each mod read me for more information on possible conflicts!! It looks great I also run SH3 throuh SH3 comander(http://www.subsim.com/radioroom/showthread.php?t=135380) I guess it´s a start ![]() |
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