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Old 09-21-08, 11:24 AM   #571
jazman
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Quote:
Originally Posted by banjo
And does this mod work seamlessley with TMO? I saw where it says to read the manual but don't want to download the mod until I find out. Tks.
Yes, it does. There are 5 main pieces, with variants for TMO. Just follow the instructions, it's easy.
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Old 09-21-08, 11:31 AM   #572
banjo
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Thanks.
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Old 09-21-08, 11:51 AM   #573
Captain Dave
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I haven't seen any jelly waves yet, but I do have the purple wake. Any suggestions on what to do about it?
My mods in order:
TMO 152
PE4 Main
2d
3
4
5
Row sound effect v9
RSRDC TMO 371
RSRDC Patch 10
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Old 09-21-08, 03:56 PM   #574
Fish40
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That's just a ton of Grape KoolAide the crew dumped overboard:rotfl: Seriously though, I haven't noticed this oddity.

Kriller, great job as usual. The sunrises/sets are really intense now. I could almost feel the tropical heat burning up my graphics card!:rotfl: Great job!!
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Old 09-21-08, 06:24 PM   #575
ivank
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I love the mod, but i noticed 2 issues! 1) there are lines in the water! 2) the water moves very fast!
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Old 09-21-08, 07:19 PM   #576
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Default turning 40

Quote:
Originally Posted by kylesplanet
I'm a dumbass. I was up late and arose early reinstalling SH4 because I had lost the transparency. (see above pics) As I went to set my graphics options, before I even got there, I remembered that I was experimenting with FPS a couple of days ago and turned off the enviormental effects. Turned them back on and all is well. I'm gonna be forty next month and my common sense has left the building. Good grief.
yo re not a dumbass, not old either, mmm im turning 40 in 4 months and dont want to get scared man....

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Old 09-22-08, 09:00 AM   #577
kriller2
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Default taking a break...

To all of you who keep posting about purple water, lines in the water etc.
I will look into it sometime, but at the moment im taking a break after some very intense months trying to squeeze as much as possible out of the SH4-engine. It's been a fight against the way the engine works, because the SH4-engine has alot of bugs/issues from scratch...

One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:

1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.

To archive a more natural colour of the water instead of the black silver like ocean which could be seen i modified the shaders so that the clouds shadows lightens up the ocean instead of darken it and had to increase the reflection-power in the scene.dat and the way the different files works.

So enjoy PE4 and know that I am aware of the problems

BTW and thanks for the nice comments about this mod it makes both me and Nisgeis happier so that we can try not to concentrate about all the things we wanted to do at the begining of PE4 and the things we had to scrap due to problems with the way the "old" SH4-engine works.
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 09-22-08 at 09:14 AM.
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Old 09-22-08, 09:03 AM   #578
DrBeast
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Enjoy your much-deserved break, mate. You've truly outdone yourself this time
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Old 09-22-08, 12:11 PM   #579
TDK1044
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I love the weather effects in this mod. I just experienced a sunrise in a light fog. The sun attempting to break through was really awesome to watch.
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Old 09-22-08, 12:35 PM   #580
Wilcke
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Kriller,

Agreed, been running this PE4 with TMO, RFB and OM. This is darned near perfection. A must have in the environmental department.

Thank you!
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Old 09-22-08, 01:07 PM   #581
DeepIron
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You guys did a smokin' job... small glitches are bound to happen... Enjoy your well deserved rest!
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Old 09-22-08, 01:18 PM   #582
ReallyDedPoet
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Enjoy your rest k2


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Old 09-22-08, 02:32 PM   #583
ivank
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yes, enjoy your rest
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Old 09-22-08, 02:46 PM   #584
skwasjer
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Quote:
Originally Posted by kriller2
One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:

1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.
Have a good rest.

However, your comment made me remember one thing. Some time ago I played around with some particles. At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not. In any way, this certainly is something to remember if you want to investigate this again (possibly it can be used to fake dim lightsources at night in a certain radius around the sub)...

Regards, skwas
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Old 09-22-08, 03:47 PM   #585
BellJack95
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Quote:
Originally Posted by kriller2
To all of you who keep posting about purple water, lines in the water etc.
I will look into it sometime, but at the moment im taking a break after some very intense months trying to squeeze as much as possible out of the SH4-engine. It's been a fight against the way the engine works, because the SH4-engine has alot of bugs/issues from scratch...

One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:

1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.

To archive a more natural colour of the water instead of the black silver like ocean which could be seen i modified the shaders so that the clouds shadows lightens up the ocean instead of darken it and had to increase the reflection-power in the scene.dat and the way the different files works.

So enjoy PE4 and know that I am aware of the problems

BTW and thanks for the nice comments about this mod it makes both me and Nisgeis happier so that we can try not to concentrate about all the things we wanted to do at the begining of PE4 and the things we had to scrap due to problems with the way the "old" SH4-engine works.
Kriller2 - thank you for the mod. It is good to know that after your rest you will work on fixing the lines and purple water that occasionally I find. The other facets of this fine mod relating to the environment improvements make the gaming experience so much better to see as compared to the vanilla environment. I appreciate all the hard work and effort on the mod. Enjoy some rest and good luck in your continued support and improvement of the mod.
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