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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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:rotfl:You weren't the class clown, by any chance, were you, Mr X?:rotfl:
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#692 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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In preparation of the upcoming release... Please hold your breath just a little longer :rotfl: Upload commencing in 30 minutes...
Known issues:
Version v0.9.0 - Download New
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 07-06-08 at 04:51 PM. |
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#693 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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30 Minutes Yeaaaaah!!!!!!
Time for playing a long time tonight with the 3d viewer ![]() How is able to work with campaign layers now? Thank you for all Skawasjer!
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#694 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Yes I am the first!!!!
Feels like Christmas!
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#695 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It's out! Grab it while it's hot. Click one of the links (signature or previous post) or choose 'Check for updates...' in S3D. Cheers, and have fun...
I hope there won't be alot of 3D related problems now (crosses fingers) ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#696 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, swas
![]() ![]() Just in time to start messing with the decks on the PT boat ![]() |
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#697 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Skawas, again a big thanks out of Germany.
The 3d viewer is just doozy! Its performance is great. The time of guessing coordinates and testing in game are over ![]() I hope you have nice camping weeks with your familie and you may use German expressways. ![]() EDIT: A question: When I have in the viewer the right side. Which side is it in game?
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#698 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Good to hear it works well for you ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#699 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Look at the axes icon in the corner. The direction they are facing is positive coordinates. Rotation has an exception: Z-rotation is clockwise, while X/Y are counter (if you look along the axis from 0,0,0). It's not a bug or something, in Max it's the same (although Max has Y and Z axes flipped). The game has Y as the "up-vector".
[edit] And another thing. Currently I use hardcoded (meaning, you can't change it in S3D) multisampling 4x as max limit. It will use 2x or none if the GFX card doesn't support it. In any case, if you want to change GFX quality, use your GFX control applet...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#700 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Also note, a model viewer is cool and all, but it WILL consume significant amounts of resources. I've programmed the engine fairly smart in that it will stop the rendering loop when you toggle to another application, as well as when no "node" chunk is selected, yet memory consumption will rise regardless of that. Especially when working with big files, alot of models, etc, and other applications open, a slowdown may be noticable...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#701 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Thank you for all your time and work creating this masterpiece
![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#702 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I'm not sure myself. People wanted this, so now they have it...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#703 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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You know, you are buzzing for yourself: mhmmm >copy< mhm >paste< mhmmmm>very good, OK, now< mhmm >Insert new chunk< ????HUUUUUUU????? >Where is it???< And then you get it... ahhh append new chunk ![]() Come on, admit it. You just wanna annoy me with this change:rotfl:
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#704 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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:rotfl:
I warned you in advance: read the changelog. You even had 30 minutes to do so... ![]() But I can make a sport of it. Next time I can call it Inject after this chunk And the model preview, Mesh viewer The cut/copy/paste buttons are pretty much the funniest ones though. I can't remember how long they have been there, but I just can't seem to put myself to add the functionality. And when I do, noone will ever use them because they think they don't work anyway :rotfl:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#705 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I read it two times for understanding all!
But the consuetude is stronger than my Brain sometimes ![]() Oh But I personally love the 'Buttons' . Until I have clicked on them, I hit 7 time ctrl-v, ctrl-x or ctrl-x ![]()
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