![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#991 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
Your object's parent ID should be the node's ID.
|
![]() |
![]() |
![]() |
#992 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
|
![]()
Cheers SquareSteelBar
but I have a problem... when I create a node then I add then "append new child chunk" and select "3D model type 1/101" the 3D object goes to root imediatly like it was "append new chunk". Once the 3d object created the parent ID = N/A and I don't seem able to change it. I'm using S3D v0.9.4 Since I could be trying this wrongly...is there a better way to add that 3D object under a node? Thanks |
![]() |
![]() |
![]() |
#993 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
Not the 3D object himself is appended to a parent ID but it's node...
|
![]() |
![]() |
![]() |
#994 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() Quote:
keltos |
|
![]() |
![]() |
![]() |
#995 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
|
![]()
Great!!!
many thanks Keltos and SquareSteelBar ![]() now the process is clear, I wasn't moving the 3D object to the node. I assumed by adding a new child it shouldn't have done that automatically ![]() It is now working now is just matter to figure out how to make the dynamic shadows working ![]() |
![]() |
![]() |
![]() |
#996 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]()
@Thyro,
One thing not commented on, your 3D node # must be lower than the node that it is linked to. Otherwise it will not work. Notice in Keltos' picute the 3D model is Node 1608 and the node it is linked to is Node 1612. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
![]() |
![]() |
![]() |
#997 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Guys, I'm sorry, I'm too busy and can't help...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#998 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
|
![]()
@peabody
Thanks for the heads up ![]() Does dynamic Shadows really work on SH4? I've also added a node+3D+control+DynamicShadow added a "black" material as shadow but no effects. (I have the main cfg with active shadows btw). Thanks
__________________
"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!" ![]() Last edited by thyro; 03-22-09 at 07:10 AM. |
![]() |
![]() |
![]() |
#999 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i need help
im looking at the shells.zon file and the entire tree is anonomous with nothing to show what anything is. how will i know if im adjusting a 14" gun or a 3.5" gun im sure this has been answered before somewhere but i didnt have time to read all 50+ pages of posts lol. is there a plug in or something i forgot to add? |
![]() |
![]() |
#1000 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
||
![]() |
![]() |
![]() |
#1001 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
is there a way to add a name to them so i dont have to keep going back to the dat? i know i can add a name but is it "safe" to change the label name? will it still work in the game with a different name? i would rather spend time attatching names to them all so later it make life easier. Last edited by Webster; 03-23-09 at 04:46 PM. |
|
![]() |
![]() |
#1002 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
You can attach a label chunk to a controller, the game won't mind generally speaking (unverified). Just remember that using a reserved name might cause issues (again unverified), and as chunks get reused often it's also more work to manage. That said, I still recommend you remove them from 'published' work because it's best to stay as close to original stock chunk-layout as possible, because it will only be more confusing in the long run (to others anyway).
I just use search function, to me it's faster than adding labels to all chunks. Another tip is to reorder chunks in a zon or sim-file to match the DAT. Sometimes in stock this isn't the case.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#1003 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i want to be sure we are talking about the same thing so let me explain my plan.
in the shells.zon every node has the same name, they are all labeled "AmmoDamageInfo" and they only have different ID numbers to tell them appart. what i wanted to do was take the name of the coresponding node in the dat and use it to be the new label name. so in the zon file "2:node - AmmoDamageInfo" has the parent ID 0x765548d9c98196cc and in the dat file "node 203: 30mm_HE_shell" has its parent ID 0x765548d9c98196cc so if they share the same parent ID and that means zon "2:node" is for the "30mm HE Shell" so what i wanted to do was take the zone files "2:node" and give it the exact name i copied fron the dat files "node 203:" and name it like this: 2:node - 30mm_HE_shell and when i do that the 3:node (child node) automatically becomes 3: !30mm_HE_shell ! - AmmoDamageInfo i thought it was best if i was going to name things in the zon, it would be best to name them exactly the same way as they were named in the dat file so the game would recognize it. i dont know if my thinking that is correct or not. hopefully that makes clear my question. so is this something ok to do or could it cause problems. |
![]() |
![]() |
#1004 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Do not change the name of the controller... Perhaps it works, but I rather think it won't and suggest doing as indicated.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#1005 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
|
|