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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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This great. With the viewer I just solved two problems I been having for the last month in less then 5 minutes.
You have made my life so much easier Thanks again for a "great" tool Last edited by lurker_hlb3; 07-06-08 at 07:14 PM. |
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#707 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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I have to say thanks, again, also. I've been trying to add a piece of 3d to a model and either succeeded in nothing or added a CTD to the game:rotfl:. Being able to view the model took care of half the problem and a revelation in my old brain regarding how things are ordered took care of the other half.
Now all I have to do is learn how to texture the black piece of material:rotfl:and I'll be all set ![]() ![]() |
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#708 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#709 | ||
Ace of the deep .
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#710 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The new model viewer allows modders to look at a DAT-file like as if it was rendered in game. Well not entirely because it's still very simple but it's a start. Obviously I don't intend to support everything the game does, which would be stupid anyway (I'm not trying to make a new game here). It gives the modder the ability to change things, and directly see what they changed visually, without the need to fire up the game to see what the result was. It is basically a huge time saver... And time is as we all know, sparse.
Now they can start to waste time on more important matters like full modded interiors ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#711 |
Ace of the deep .
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I was joking . Cannot wait for the cavalcade of new mods with S3D .
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#712 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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And I was talking to AVG and anyone else that may wonder
![]() PS: the museum > S3D
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#713 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Oh...uh...and I'm sorry to say, but feta >>> S3D! :rotfl:
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![]() ![]() ![]() Let the Beast inside you free! |
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#714 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#715 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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The more I use it, the more I like it !!! GREAT function that 3d viewer, modding becomes a breeze now
![]() Can't thank you enough ! Have a good holiday, you deserve it Skwasjer ![]() |
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#716 | |
Lucky Jack
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Having not to fire up the game to test something is a HUGE time saver. That right there is worth it's weight in gold. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#717 |
Mr. Bad Wolf
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I was just in a pc shop today, where I happened to see an old game, and by looking at his avatar:
![]() I was wondering if skwasjer has been playing Age of Mythology in his past...? ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#718 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Yes I have, but truth be told, I'm not responsible for my avatar. longam asked Neal to put this avatar up for me, and it took me over 2 months to realize it myself :rotfl:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#719 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#720 | ||
Lucky Jack
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Hehe...I remember you asking me about it and why it never changed. Oh well, it looks great and with your S3D editor I think it is very fitting of the wisdom behind it.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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